FMT(L32_SINT, R32I, RRR1, L, VTR_),
FMT(I32_UINT, R32UI, RRRR, L, VTR_),
FMT(L32_UINT, R32UI, RRR1, L, VTR_),
- FMT(B8G8R8_UINT, RGB8UI, BGR1, L, VTR_),
+ FMT(B8G8R8_UINT, RGB8UI, BGR1, L, V___),
+ FMT(B8G8R8_SINT, RGB8I, BGR1, L, V___),
FMT(B8G8R8A8_UINT, RGBA8UI, BGRA, L, VTR_),
- FMT(B8G8R8_SINT, RGB8I, BGR1, L, VTR_),
FMT(B8G8R8A8_SINT, RGBA8I, BGRA, L, VTR_),
FMT(A8R8G8B8_UINT, RGBA8UI, GBAR, L, VTR_),
FMT(A8B8G8R8_UINT, RGBA8UI, ABGR, L, VTR_),
FMT(R8G8_UINT, RG8UI, RG01, L, VTR_),
FMT(R16G16_UINT, RG16UI, RG01, L, VTR_),
FMT(R32G32_UINT, RG32UI, RG01, L, VTR_),
- FMT(R8G8B8_UINT, RGB8UI, RGB1, L, VTR_),
+ FMT(R8G8B8_UINT, RGB8UI, RGB1, L, V___),
FMT(R32G32B32_UINT, RGB32UI, RGB1, L, VTR_),
FMT(R8G8B8A8_UINT, RGBA8UI, RGBA, L, VTR_),
FMT(R16G16B16A16_UINT, RGBA16UI, RGBA, L, VTR_),
FMT(R16_UNORM, R16_UNORM, R001, L, VTR_),
FMT(R8G8_UNORM, RG8_UNORM, RG01, L, VTR_),
FMT(R16G16_UNORM, RG16_UNORM, RG01, L, VTR_),
- FMT(R8G8B8_UNORM, RGB8_UNORM, RGB1, L, VTR_),
+ FMT(R8G8B8_UNORM, RGB8_UNORM, RGB1, L, V___),
/* 32-bit NORM is not texturable in v7 onwards. It's renderable
* everywhere, but rendering without texturing is not useful.
FMT(L8_SRGB, R8_UNORM, RRR1, S, VTR_),
FMT(R8_SRGB, R8_UNORM, R001, S, VTR_),
FMT(R8G8_SRGB, RG8_UNORM, RG01, S, VTR_),
- FMT(R8G8B8_SRGB, RGB8_UNORM, RGB1, S, VTR_),
- FMT(B8G8R8_SRGB, RGB8_UNORM, BGR1, S, VTR_),
+ FMT(R8G8B8_SRGB, RGB8_UNORM, RGB1, S, V___),
+ FMT(B8G8R8_SRGB, RGB8_UNORM, BGR1, S, V___),
FMT(R8G8B8A8_SRGB, RGBA8_UNORM, RGBA, S, VTR_),
FMT(A8B8G8R8_SRGB, RGBA8_UNORM, ABGR, S, VTR_),
FMT(X8B8G8R8_SRGB, RGBA8_UNORM, ABG1, S, VTR_),
FMT(R16G16_SINT, RG16I, RG01, L, VTR_),
FMT(R32G32_SINT, RG32I, RG01, L, VTR_),
FMT(R16G16_FLOAT, RG16F, RG01, L, VTR_),
- FMT(R8G8B8_SINT, RGB8I, RGB1, L, VTR_),
+ FMT(R8G8B8_SINT, RGB8I, RGB1, L, V___),
FMT(R32G32B32_SINT, RGB32I, RGB1, L, VTR_),
FMT(R8G8B8A8_SINT, RGBA8I, RGBA, L, VTR_),
FMT(R16G16B16A16_SINT, RGBA16I, RGBA, L, VTR_),