VectorEntry.getOperand(3)
};
bool isUnmovable[4] = { false, false, false, false };
+ for (unsigned i = 0; i < 4; i++)
+ RemapSwizzle[i] = i;
for (unsigned i = 0; i < 4; i++) {
if (NewBldVec[i].getOpcode() == ISD::EXTRACT_VECTOR_ELT) {
if (!isUnmovable[Idx]) {
// Swap i and Idx
std::swap(NewBldVec[Idx], NewBldVec[i]);
- RemapSwizzle[Idx] = i;
- RemapSwizzle[i] = Idx;
+ std::swap(RemapSwizzle[RemapSwizzle[Idx]], RemapSwizzle[RemapSwizzle[i]]);
}
isUnmovable[Idx] = true;
}
; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck --check-prefix=EG-CHECK %s
+;EG-CHECK: @main
;EG-CHECK: EXPORT T{{[0-9]+}}.XYXX
;EG-CHECK: EXPORT T{{[0-9]+}}.ZXXX
;EG-CHECK: EXPORT T{{[0-9]+}}.XXWX
ret void
}
+; EG-CHECK: @main2
+; EG-CHECK: T{{[0-9]+}}.ZXY0
+
+define void @main2() #0 {
+main_body:
+ %0 = call float @llvm.R600.load.input(i32 4)
+ %1 = call float @llvm.R600.load.input(i32 5)
+ %2 = call float @llvm.R600.load.input(i32 6)
+ %3 = call float @llvm.R600.load.input(i32 7)
+ %4 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
+ %5 = extractelement <4 x float> %4, i32 0
+ %6 = call float @llvm.cos.f32(float %5)
+ %7 = load <4 x float> addrspace(8)* null
+ %8 = extractelement <4 x float> %7, i32 0
+ %9 = load <4 x float> addrspace(8)* null
+ %10 = extractelement <4 x float> %9, i32 1
+ %11 = insertelement <4 x float> undef, float %0, i32 0
+ %12 = insertelement <4 x float> %11, float %1, i32 1
+ %13 = insertelement <4 x float> %12, float %2, i32 2
+ %14 = insertelement <4 x float> %13, float %3, i32 3
+ call void @llvm.R600.store.swizzle(<4 x float> %14, i32 60, i32 1)
+ %15 = insertelement <4 x float> undef, float %6, i32 0
+ %16 = insertelement <4 x float> %15, float %8, i32 1
+ %17 = insertelement <4 x float> %16, float %10, i32 2
+ %18 = insertelement <4 x float> %17, float 0.000000e+00, i32 3
+ call void @llvm.R600.store.swizzle(<4 x float> %18, i32 0, i32 2)
+ ret void
+}
+
; Function Attrs: readnone
declare float @llvm.R600.load.input(i32) #1
+; Function Attrs: nounwind readonly
+declare float @llvm.cos.f32(float) #2
+
declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
attributes #0 = { "ShaderType"="1" }
attributes #1 = { readnone }
+attributes #2 = { nounwind readonly }