struct ac_arg ancillary;
struct ac_arg sample_coverage;
struct ac_arg prim_mask;
+ struct ac_arg pops_collision_wave_id;
struct ac_arg load_provoking_vtx;
struct ac_arg persp_sample;
struct ac_arg persp_center;
Since GFX10+ these are fully independent of each other, A16 controls 16 bit addresses
and G16 opcodes 16 bit derivatives. A16 without G16 uses 32 bit derivatives.
+## POPS collision wave ID argument (GFX9-10.3)
+
+The 2020 RDNA and RDNA 2 ISA references contain incorrect offsets and widths of
+the fields of the "POPS collision wave ID" SGPR argument.
+
+According to the code generated for Rasterizer Ordered View usage in Direct3D,
+the correct layout is:
+
+* [31]: Whether overlap has occurred.
+* [29:28] (GFX10+) / [28] (GFX9): ID of the packer the wave should be associated
+ with.
+* [25:16]: Newest overlapped wave ID.
+* [9:0]: Current wave ID.
+
# Hardware Bugs
## SMEM corrupts VCCZ on SI/CI