Reverting r7882 (Replace A8 with RGBA8 when renderable A8 isn't supported) due Androi...
authorrobertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 27 Feb 2013 20:27:44 +0000 (20:27 +0000)
committerrobertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 27 Feb 2013 20:27:44 +0000 (20:27 +0000)
git-svn-id: http://skia.googlecode.com/svn/trunk@7893 2bbb7eff-a529-9590-31e7-b0007b416f81

src/gpu/GrClipMaskManager.cpp
src/gpu/GrContext.cpp

index 99068c7..3bdb332 100644 (file)
@@ -397,11 +397,7 @@ bool GrClipMaskManager::getMaskTexture(int32_t clipStackGenID,
         desc.fFlags = kRenderTarget_GrTextureFlagBit;
         desc.fWidth = clipSpaceIBounds.width();
         desc.fHeight = clipSpaceIBounds.height();
-        desc.fConfig = kRGBA_8888_GrPixelConfig;
-        if (this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig)) {
-            // We would always like A8 but it isn't supported on all platforms
-            desc.fConfig = kAlpha_8_GrPixelConfig;
-        }
+        desc.fConfig = kAlpha_8_GrPixelConfig;
 
         fAACache.acquireMask(clipStackGenID, desc, clipSpaceIBounds);
     }
index 934f178..0f6fa16 100644 (file)
@@ -425,11 +425,6 @@ GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra
         desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
     }
 
-    // Renderable A8 targets are not universally supported (e.g., not on ANGLE)
-    GrAssert(this->isConfigRenderable(kAlpha_8_GrPixelConfig) ||
-             !(desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
-             (desc.fConfig != kAlpha_8_GrPixelConfig));
-
     GrResource* resource = NULL;
     int origWidth = desc.fWidth;
     int origHeight = desc.fHeight;
@@ -1440,10 +1435,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
                 }
                 swapRAndB = false; // we will handle the swap in the draw.
 
-                // We protect the existing geometry here since it may not be
-                // clear to the caller that a draw operation (i.e., drawSimpleRect)
-                // can be invoked in this method
-                GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
+                GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
                 GrDrawState* drawState = fGpu->drawState();
                 GrAssert(effect);
                 drawState->setEffect(0, effect);
@@ -1630,10 +1622,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
         return false;
     }
 
-    // writeRenderTargetPixels can be called in the midst of drawing another
-    // object (e.g., when uploading a SW path rendering to the gpu while 
-    // drawing a rect) so preserve the current geometry.
-    GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit);
+    GrDrawTarget::AutoStateRestore  asr(fGpu, GrDrawTarget::kReset_ASRInit);
     GrDrawState* drawState = fGpu->drawState();
     GrAssert(effect);
     drawState->setEffect(0, effect);