{
if ((obj->prev.visible) &&
((obj->prev.cache.clip.visible) || (obj->smart.smart)) &&
- ((obj->prev.cache.clip.a > 0 && obj->prev.render_op == EVAS_RENDER_BLEND)
- || obj->prev.render_op != EVAS_RENDER_BLEND))
+ ((obj->prev.cache.clip.a > 0) && (obj->prev.render_op == EVAS_RENDER_BLEND))
+ )
{
if (obj->func->was_visible)
return obj->func->was_visible(obj);
{ /* post 1.0 -> enable? */
if ((obj->cur.visible)/* && (obj->cur.color.a > 0)*/ &&
((obj->cur.cache.clip.visible) || (obj->smart.smart)) &&
- ((obj->cur.cache.clip.a > 0 && obj->cur.render_op == EVAS_RENDER_BLEND)
- || obj->cur.render_op != EVAS_RENDER_BLEND))
+ ((obj->cur.cache.clip.a > 0) && (obj->cur.render_op == EVAS_RENDER_BLEND))
+ )
{
if (obj->func->is_visible)
return obj->func->is_visible(obj);