swrast: Make the packed depth/stencil read fastpath use MapRenderbuffer.
authorEric Anholt <eric@anholt.net>
Wed, 12 Oct 2011 03:41:01 +0000 (20:41 -0700)
committerEric Anholt <eric@anholt.net>
Fri, 4 Nov 2011 06:29:52 +0000 (23:29 -0700)
This also makes it handle 24/8 vs 8/24, fixing piglit
depthstencil-default_fb-readpixels-24_8 on i965.  While here, avoid
incorrectly fast-pathing if packing->SwapBytes is set.

v2: Move the unpack code to format_unpack.c, fix BUFFER_DEPTH typo
v3: Fix signed/unsigned comparison.

Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/format_unpack.c
src/mesa/main/format_unpack.h
src/mesa/swrast/s_readpix.c

index 3d044af..eaa33df 100644 (file)
@@ -1539,3 +1539,38 @@ _mesa_unpack_ubyte_stencil_row(gl_format format, GLuint n,
       return;
    }
 }
+
+static void
+unpack_uint_24_8_depth_stencil_S8_Z24(const GLuint *src, GLuint *dst, GLuint n)
+{
+   GLuint i;
+
+   for (i = 0; i < n; i++) {
+      GLuint val = src[i];
+      dst[i] = val >> 24 | val << 8;
+   }
+}
+
+static void
+unpack_uint_24_8_depth_stencil_Z24_S8(const GLuint *src, GLuint *dst, GLuint n)
+{
+   memcpy(dst, src, n * 4);
+}
+
+void
+_mesa_unpack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
+                                        const void *src, GLuint *dst)
+{
+   switch (format) {
+   case MESA_FORMAT_Z24_S8:
+      unpack_uint_24_8_depth_stencil_Z24_S8(src, dst, n);
+      break;
+   case MESA_FORMAT_S8_Z24:
+      unpack_uint_24_8_depth_stencil_S8_Z24(src, dst, n);
+      break;
+   default:
+      _mesa_problem(NULL, "bad format %s in _mesa_unpack_ubyte_s_row",
+                    _mesa_get_format_name(format));
+      return;
+   }
+}
index 2e00047..a8a829c 100644 (file)
@@ -49,5 +49,9 @@ void
 _mesa_unpack_ubyte_stencil_row(gl_format format, GLuint n,
                               const void *src, GLubyte *dst);
 
+void
+_mesa_unpack_uint_24_8_depth_stencil_row(gl_format format, GLuint n,
+                                        const void *src, GLuint *dst);
+
 
 #endif /* FORMAT_UNPACK_H */
index 6351ec1..587cabe 100644 (file)
@@ -365,6 +365,55 @@ read_rgba_pixels( struct gl_context *ctx,
    }
 }
 
+/**
+ * For a packed depth/stencil buffer being read as depth/stencil, memcpy the
+ * data (possibly swapping 8/24 vs 24/8 as we go).
+ */
+static GLboolean
+fast_read_depth_stencil_pixels(struct gl_context *ctx,
+                              GLint x, GLint y,
+                              GLsizei width, GLsizei height,
+                              GLenum type, GLvoid *pixels,
+                              const struct gl_pixelstore_attrib *packing)
+{
+   struct gl_framebuffer *fb = ctx->ReadBuffer;
+   struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
+   struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
+   GLubyte *dst, *map;
+   int stride, dstStride, i;
+
+   if (rb != stencilRb)
+      return GL_FALSE;
+
+   if (type != GL_UNSIGNED_INT_24_8)
+      return GL_FALSE;
+
+   if (rb->Format != MESA_FORMAT_Z24_S8 &&
+       rb->Format != MESA_FORMAT_S8_Z24)
+      return GL_FALSE;
+
+   ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
+                              &map, &stride);
+
+   dstStride = _mesa_image_row_stride(packing, width,
+                                     GL_DEPTH_STENCIL_EXT, type);
+   dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
+                                          width, height,
+                                          GL_DEPTH_STENCIL_EXT,
+                                          type, 0, 0);
+
+   for (i = 0; i < height; i++) {
+      _mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width,
+                                              map, (GLuint *)dst);
+      map += stride;
+      dst += dstStride;
+   }
+
+   ctx->Driver.UnmapRenderbuffer(ctx, rb);
+
+   return GL_TRUE;
+}
+
 
 /**
  * Read combined depth/stencil values.
@@ -390,40 +439,17 @@ read_depth_stencil_pixels(struct gl_context *ctx,
    if (!depthRb || !stencilRb)
       return;
 
-   depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
-   stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
-
-   if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
-       depthRb->Format == MESA_FORMAT_Z24_S8 &&
-       type == GL_UNSIGNED_INT_24_8 &&
-       depthRb == stencilRb &&
-       depthRb->GetRow &&  /* May be null if depthRb is a wrapper around
-                           * separate depth and stencil buffers. */
-       !scaleOrBias &&
-       !stencilTransfer) {
-      /* This is the ideal case.
-       * Reading GL_DEPTH_STENCIL pixels from combined depth/stencil buffer.
-       * Plus, no pixel transfer ops to worry about!
-       */
-      GLint i;
-      GLint dstStride = _mesa_image_row_stride(packing, width,
-                                               GL_DEPTH_STENCIL_EXT, type);
-      GLubyte *dst = (GLubyte *) _mesa_image_address2d(packing, pixels,
-                                                       width, height,
-                                                       GL_DEPTH_STENCIL_EXT,
-                                                       type, 0, 0);
-      for (i = 0; i < height; i++) {
-         depthRb->GetRow(ctx, depthRb, width, x, y + i, dst);
-         dst += dstStride;
-      }
+   if (!scaleOrBias && !stencilTransfer && !packing->SwapBytes) {
+      if (fast_read_depth_stencil_pixels(ctx, x, y, width, height, type,
+                                        pixels, packing))
+        return;
    }
-   else {
+
       /* Reading GL_DEPTH_STENCIL pixels from separate depth/stencil buffers,
        * or we need pixel transfer.
        */
+   {
       GLint i;
-      depthRb = ctx->ReadBuffer->_DepthBuffer;
-      stencilRb = ctx->ReadBuffer->_StencilBuffer;
 
       for (i = 0; i < height; i++) {
          GLstencil stencilVals[MAX_WIDTH];