Hi!
Just a veeeeeery small fix in the Rust sample. No functionality is affected.
That's not important at all but annoying for my eyes :)
// Create the monster using the `Monster::create` helper function. This
// function accepts a `MonsterArgs` struct, which supplies all of the data
// needed to build a `Monster`. To supply empty/default fields, just use the
- // Rust built-in `Default::default()` function, as demononstrated below.
+ // Rust built-in `Default::default()` function, as demonstrated below.
let orc = Monster::create(&mut builder, &MonsterArgs{
pos: Some(&Vec3::new(1.0f32, 2.0f32, 3.0f32)),
mana: 150,