// || `[0x400000000000, 0x47ffffffffff]` || LowShadow ||
// || `[0x000000000000, 0x3fffffffffff]` || LowMem ||
//
+// Shadow mapping on NerBSD/i386 with SHADOW_OFFSET == 0x40000000:
+// || `[0x60000000, 0xfffff000]` || HighMem ||
+// || `[0x4c000000, 0x5fffffff]` || HighShadow ||
+// || `[0x48000000, 0x4bffffff]` || ShadowGap ||
+// || `[0x40000000, 0x47ffffff]` || LowShadow ||
+// || `[0x00000000, 0x3fffffff]` || LowMem ||
+//
// Default Windows/i386 mapping:
// (the exact location of HighShadow/HighMem may vary depending
// on WoW64, /LARGEADDRESSAWARE, etc).
static const u64 kSystemZ_ShadowOffset64 = 1ULL << 52;
static const u64 kFreeBSD_ShadowOffset32 = 1ULL << 30; // 0x40000000
static const u64 kFreeBSD_ShadowOffset64 = 1ULL << 46; // 0x400000000000
+static const u64 kNetBSD_ShadowOffset32 = 1ULL << 30; // 0x40000000
static const u64 kNetBSD_ShadowOffset64 = 1ULL << 46; // 0x400000000000
static const u64 kWindowsShadowOffset32 = 3ULL << 28; // 0x30000000
# define SHADOW_OFFSET kMIPS32_ShadowOffset32
# elif SANITIZER_FREEBSD
# define SHADOW_OFFSET kFreeBSD_ShadowOffset32
+# elif SANITIZER_NETBSD
+# define SHADOW_OFFSET kNetBSD_ShadowOffset32
# elif SANITIZER_WINDOWS
# define SHADOW_OFFSET kWindowsShadowOffset32
# elif SANITIZER_IOS