asm volatile("ltr %w0"::"q" (GDT_ENTRY_TSS*8));
}
+static inline void force_reload_TR(void)
+{
+ struct desc_struct *d = get_cpu_gdt_table(smp_processor_id());
+ tss_desc tss;
+
+ memcpy(&tss, &d[GDT_ENTRY_TSS], sizeof(tss_desc));
+
+ /*
+ * LTR requires an available TSS, and the TSS is currently
+ * busy. Make it be available so that LTR will work.
+ */
+ tss.type = DESC_TSS;
+ write_gdt_entry(d, GDT_ENTRY_TSS, &tss, DESC_TSS);
+
+ load_TR_desc();
+}
+
+DECLARE_PER_CPU(bool, need_tr_refresh);
+
+static inline void refresh_TR(void)
+{
+ DEBUG_LOCKS_WARN_ON(preemptible());
+
+ if (unlikely(this_cpu_read(need_tr_refresh))) {
+ force_reload_TR();
+ this_cpu_write(need_tr_refresh, false);
+ }
+}
+
+/*
+ * If you do something evil that corrupts the cached TSS limit (I'm looking
+ * at you, VMX exits), call this function.
+ *
+ * The optimization here is that the TSS limit only matters for Linux if the
+ * IO bitmap is in use. If the TSS limit gets forced to its minimum value,
+ * everything works except that IO bitmap will be ignored and all CPL 3 IO
+ * instructions will #GP, which is exactly what we want for normal tasks.
+ */
+static inline void invalidate_tss_limit(void)
+{
+ DEBUG_LOCKS_WARN_ON(preemptible());
+
+ if (unlikely(test_thread_flag(TIF_IO_BITMAP)))
+ force_reload_TR();
+ else
+ this_cpu_write(need_tr_refresh, true);
+}
+
static inline void native_load_gdt(const struct desc_ptr *dtr)
{
asm volatile("lgdt %0"::"m" (*dtr));
#include <linux/syscalls.h>
#include <linux/bitmap.h>
#include <asm/syscalls.h>
+#include <asm/desc.h>
/*
* this changes the io permissions bitmap in the current task.
memset(bitmap, 0xff, IO_BITMAP_BYTES);
t->io_bitmap_ptr = bitmap;
set_thread_flag(TIF_IO_BITMAP);
+
+ preempt_disable();
+ refresh_TR();
+ preempt_enable();
}
/*
#include <asm/mce.h>
#include <asm/vm86.h>
#include <asm/switch_to.h>
+#include <asm/desc.h>
/*
* per-CPU TSS segments. Threads are completely 'soft' on Linux,
};
EXPORT_PER_CPU_SYMBOL(cpu_tss);
+DEFINE_PER_CPU(bool, need_tr_refresh);
+EXPORT_PER_CPU_SYMBOL_GPL(need_tr_refresh);
+
/*
* this gets called so that we can store lazy state into memory and copy the
* current task into the new thread.
*/
memcpy(tss->io_bitmap, next->io_bitmap_ptr,
max(prev->io_bitmap_max, next->io_bitmap_max));
+
+ /*
+ * Make sure that the TSS limit is correct for the CPU
+ * to notice the IO bitmap.
+ */
+ refresh_TR();
} else if (test_tsk_thread_flag(prev_p, TIF_IO_BITMAP)) {
/*
* Clear any possible leftover bits:
m->host[i].value = host_val;
}
-static void reload_tss(void)
-{
- /*
- * VT restores TR but not its size. Useless.
- */
- struct desc_ptr *gdt = this_cpu_ptr(&host_gdt);
- struct desc_struct *descs;
-
- descs = (void *)gdt->address;
- descs[GDT_ENTRY_TSS].type = 9; /* available TSS */
- load_TR_desc();
-}
-
static bool update_transition_efer(struct vcpu_vmx *vmx, int efer_offset)
{
u64 guest_efer = vmx->vcpu.arch.efer;
loadsegment(es, vmx->host_state.es_sel);
}
#endif
- reload_tss();
+ invalidate_tss_limit();
#ifdef CONFIG_X86_64
wrmsrl(MSR_KERNEL_GS_BASE, vmx->msr_host_kernel_gs_base);
#endif
(unsigned long)this_cpu_ptr(&cpu_tss));
vmcs_writel(HOST_GDTR_BASE, gdt->address);
+ /*
+ * VM exits change the host TR limit to 0x67 after a VM
+ * exit. This is okay, since 0x67 covers everything except
+ * the IO bitmap and have have code to handle the IO bitmap
+ * being lost after a VM exit.
+ */
+ BUILD_BUG_ON(IO_BITMAP_OFFSET - 1 != 0x67);
+
rdmsrl(MSR_IA32_SYSENTER_ESP, sysenter_esp);
vmcs_writel(HOST_IA32_SYSENTER_ESP, sysenter_esp); /* 22.2.3 */