<ul>\r
<li>Mobile\r
<ul>\r
+ <li>Camera: Virtual, Webcam</li>\r
<li>Sensor: accelerometer, gyroscope, geo-magnetic, proximity, light, haptic, pressure, ultraviolet, heartbeat rate meter</li>\r
- <li>Device: camera, battery</li>\r
+ <li>Device: battery</li>\r
<li>Jack: ear jack, charger, USB</li>\r
</ul></li>\r
<li>Wearable\r
<ul>\r
+ <li>Camera: Virtual, Webcam</li>\r
<li>Sensor: accelerometer, gyroscope, geomagnetic, proximity, light, haptic, pressure, ultraviolet, heartbeat rate meter</li>\r
- <li>Device: camera, battery</li>\r
+ <li>Device: battery</li>\r
<li>Jack: charger, USB</li>\r
</ul></li>\r
</ul>\r
\r
<tr>\r
<td>Camera</td>\r
-<td><p>Virtual camera device connecting a host machine's Webcam</p> \r
+<td><p>Virtual camera device is available. It can be connected to a host machine's Webcam and import image files, such as GIF, PNG, JPG(JPEG), and BMP.</p>\r
<p>Support: preview, capture, and record</p>\r
-<p>Image format: YUYV, I420, and YV12</p> \r
-<p>Attributes: brightness and contrast </p> \r
+<p>Image format: YUYV, I420, and YV12</p>\r
+<p>Attributes: brightness and contrast </p>\r
<p>Resolution: 160 x 120, 176 x 144, 320 x 240, 352 x 288, and 640 x 480</p>\r
-<p>Video resolution: 1280 x 720 for the WVGA, 320 x 240 for the WQVGA, and 640 x 480 for the HVGA devices.</p> \r
+<p>Video resolution: 1280 x 720 for the WVGA, 320 x 240 for the WQVGA, and 640 x 480 for the HVGA devices.</p>\r
<p>The supported video codecs are MPEG-4, H.263, H.264, and VC-1 for both encoding and decoding.</p>\r
</td>\r
<td>Supported</td>\r
<ul class="toc">
<li><a href="#multi">Using Multi-point Touch</a></li>
<li><a href="#file">Sharing a Directory</a></li>
- <li><a href="#webcam">Using a Webcam</a></li>
+ <li><a href="#camera">Using a Camera</a></li>
<li><a href="#net">Using Network Features</a></li>
<li><a href="#skin">Using Custom Skin Layout</a></li>
<li><a href="#eventcast">Using EventCast</a></li>
<ul>
<li><a href="#multi">Use multi-point touch</a></li>
<li><a href="#file">Share a directory</a></li>
-<li><a href="#webcam">Use a Webcam</a></li>
+<li><a href="#camera">Use a Camera</a></li>
<li><a href="#net">Use network features</a></li>
<li><a href="#skin">Use custom skin layout</a></li>
<li><a href="#eventcast">Use EventCast</a></li>
</table>
-<h2 id="webcam" name="webcam">Using a Webcam</h2>
-<p>With the Emulator, you can host a Webcam just like a device camera.</p>
+<h2 id="camera" name="camera">Using a Camera</h2>
+<p>With the Emulator, you can develop an app using the Camera API. The Emulator provides a virtual camera. The virtual camera injects frames by using image files in host PC or using WebCam of PC.</p>
+<p>You can use the files in image formats listed below.</p>
+<ul>
+ <li>Animated GIF(recommended)</li>
+ <li>GIF, PNG, JPG(JPEG), BMP</li>
+</ul>
+
+<p>The Emulator provides an image file that can be used as the default.</p>
+<br>
+
+<p>In addition, you can host a Webcam just like a device camera.</p>
<p>Before running the application, install a USB-connected Webcam or embedded Webcam on your machine. On Linux, the Webcam feature uses libv4l-0. If you do not have it on your machine, this feature does not work properly. You can check the feature status with the following command:</p>
<pre class="prettyprint">$ dpkg -l | grep libv4l-0</pre>
QCIF: 176 x 144<br/>
QVGA: 320 x 240<br/>
CIF: 352 x 288<br/>
-VGA: 640 x 480<br/>
+VGA: 640 x 480<br/>
</td>
<td>-</td>
</tr>
<tr>
<td>Attributes</td>
<td>Brightness<br/>
-Contrast<br/>
+Contrast<br/>
</td>
<td>Unsupported attributes can return an error. For example, the <span style="font-family: Courier New,Courier,monospace">camera_start_focusing()</span> method returns an error.</td>
</tr>
</script>
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