const ClutterLayoutInfo *info;
info = _clutter_actor_get_layout_info_or_defaults (actor);
- g_value_set_float (value, info->fixed_x);
+ g_value_set_float (value, info->fixed_pos.x);
}
break;
const ClutterLayoutInfo *info;
info = _clutter_actor_get_layout_info_or_defaults (actor);
- g_value_set_float (value, info->fixed_y);
+ g_value_set_float (value, info->fixed_pos.y);
}
break;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
info = _clutter_actor_get_layout_info_or_defaults (self);
- x = info->fixed_x;
- y = info->fixed_y;
+ x = info->fixed_pos.x;
+ y = info->fixed_pos.y;
clutter_actor_set_position (self, x + dx, y + dy);
}
linfo = _clutter_actor_get_layout_info (self);
- if (priv->position_set && linfo->fixed_x == x)
+ if (priv->position_set && linfo->fixed_pos.x == x)
return;
clutter_actor_store_old_geometry (self, &old);
- linfo->fixed_x = x;
+ linfo->fixed_pos.x = x;
clutter_actor_set_fixed_position_set (self, TRUE);
clutter_actor_notify_if_geometry_changed (self, &old);
linfo = _clutter_actor_get_layout_info (self);
- if (priv->position_set && linfo->fixed_y == y)
+ if (priv->position_set && linfo->fixed_pos.y == y)
return;
clutter_actor_store_old_geometry (self, &old);
- linfo->fixed_y = y;
+ linfo->fixed_pos.y = y;
clutter_actor_set_fixed_position_set (self, TRUE);
clutter_actor_notify_if_geometry_changed (self, &old);
info = _clutter_actor_get_layout_info_or_defaults (self);
- return info->fixed_x;
+ return info->fixed_pos.x;
}
else
return 0;
info = _clutter_actor_get_layout_info_or_defaults (self);
- return info->fixed_y;
+ return info->fixed_pos.y;
}
else
return 0;
}
static const ClutterLayoutInfo default_layout_info = {
- 0.f, /* fixed-x */
- 0.f, /* fixed-y */
+ CLUTTER_POINT_INIT_ZERO, /* fixed-pos */
{ 0, 0, 0, 0 }, /* margin */
CLUTTER_ACTOR_ALIGN_FILL, /* x-align */
CLUTTER_ACTOR_ALIGN_FILL, /* y-align */