break;
case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES:
case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_IMAGE_BINDING_NAME:
+ case GL_TEXTURE_BINDING_BUFFER_EXT:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT:
case GL_ARRAY_BUFFER_BINDING:
case GL_ELEMENT_ARRAY_BUFFER_BINDING:
case GL_COPY_READ_BUFFER_BINDING:
case GL_PIXEL_UNPACK_BUFFER_BINDING:
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
case GL_UNIFORM_BUFFER_BINDING:
+ case GL_DRAW_INDIRECT_BUFFER_BINDING:
+ case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
+ case GL_TEXTURE_BUFFER_BINDING:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
case GL_DRAW_FRAMEBUFFER_BINDING:
case GL_READ_FRAMEBUFFER_BINDING:
case GL_RENDERBUFFER_BINDING:
case GL_VERTEX_ARRAY_BINDING:
case GL_SAMPLER_BINDING:
case GL_TRANSFORM_FEEDBACK_BINDING:
- case GL_PROGRAM_PIPELINE_BINDING: {
+ case GL_SHADER_STORAGE_BUFFER_BINDING:
+ case GL_ATOMIC_COUNTER_BUFFER_BINDING:
+ case GL_PROGRAM_PIPELINE_BINDING:
+ case GL_VERTEX_BINDING_BUFFER:
+ case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT:
+ case GL_ACTIVE_PROGRAM:
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ case GL_COMPUTE_SHADER:
+ case GL_INFO_LOG_LENGTH:
+ case GL_VALIDATE_STATUS:
+ case GL_TESS_CONTROL_SHADER_EXT:
+ case GL_TESS_EVALUATION_SHADER_EXT:
+ case GL_GEOMETRY_SHADER_EXT:{
GLint real_obj_id = _COREGL_INT_INIT_VALUE;
GLuint glue_obj_id = _COREGL_INT_INIT_VALUE;
GL_Object_Type obj_type = GL_OBJECT_TYPE_UNKNOWN;
switch (pname) {
case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES:
case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_IMAGE_BINDING_NAME:
+ case GL_TEXTURE_BINDING_BUFFER_EXT:
+ case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT:
obj_type = GL_OBJECT_TYPE_TEXTURE;
break;
case GL_ARRAY_BUFFER_BINDING:
case GL_PIXEL_UNPACK_BUFFER_BINDING:
case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
case GL_UNIFORM_BUFFER_BINDING:
+ case GL_SHADER_STORAGE_BUFFER_BINDING:
+ case GL_ATOMIC_COUNTER_BUFFER_BINDING:
+ case GL_DRAW_INDIRECT_BUFFER_BINDING:
+ case GL_DISPATCH_INDIRECT_BUFFER_BINDING:
+ case GL_TEXTURE_BUFFER_BINDING:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_VERTEX_BINDING_BUFFER:
+ case GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT:
obj_type = GL_OBJECT_TYPE_BUFFER;
break;
case GL_DRAW_FRAMEBUFFER_BINDING:
obj_type = GL_OBJECT_TYPE_RENDERBUFFER;
break;
case GL_CURRENT_PROGRAM:
+ case GL_ACTIVE_PROGRAM:
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ case GL_COMPUTE_SHADER:
+ case GL_INFO_LOG_LENGTH:
+ case GL_VALIDATE_STATUS:
+ case GL_TESS_CONTROL_SHADER_EXT:
+ case GL_TESS_EVALUATION_SHADER_EXT:
+ case GL_GEOMETRY_SHADER_EXT:
obj_type = GL_OBJECT_TYPE_PROGRAM;
break;
case GL_VERTEX_ARRAY_BINDING: