st/vega: Move g3d states to renderer.
authorChia-I Wu <olv@lunarg.com>
Sat, 27 Nov 2010 17:58:05 +0000 (01:58 +0800)
committerChia-I Wu <olv@lunarg.com>
Wed, 1 Dec 2010 03:23:50 +0000 (11:23 +0800)
Let vg_context focus on OpenVG states and renderer focus on gallium
states.

src/gallium/state_trackers/vega/renderer.c
src/gallium/state_trackers/vega/renderer.h
src/gallium/state_trackers/vega/vg_context.c
src/gallium/state_trackers/vega/vg_context.h

index 7543fa1..d3fdf90 100644 (file)
@@ -40,6 +40,7 @@
 #include "util/u_simple_shaders.h"
 #include "util/u_memory.h"
 #include "util/u_sampler.h"
+#include "util/u_math.h"
 
 #include "cso_cache/cso_context.h"
 #include "tgsi/tgsi_ureg.h"
@@ -78,6 +79,16 @@ struct renderer {
 
    void *fs;
 
+   struct {
+      struct pipe_blend_state blend;
+      struct pipe_rasterizer_state rasterizer;
+      struct pipe_shader_state vs_state;
+      struct pipe_depth_stencil_alpha_state dsa;
+      struct pipe_framebuffer_state fb;
+   } g3d;
+
+   struct pipe_resource *vs_const_buffer;
+
    VGfloat vertices[4][2][4];
 
    void *cached_vs[NUM_RENDERER_VS];
@@ -248,6 +259,30 @@ static void renderer_set_fs(struct renderer *r, RendererFs id)
    cso_set_fragment_shader_handle(r->cso, r->cached_fs[id]);
 }
 
+typedef enum {
+   VEGA_Y0_TOP,
+   VEGA_Y0_BOTTOM
+} VegaOrientation;
+
+static void vg_set_viewport(struct vg_context *ctx,
+                            VegaOrientation orientation)
+{
+   struct st_framebuffer *stfb = ctx->draw_buffer;
+   struct pipe_viewport_state viewport;
+   VGfloat y_scale = (orientation == VEGA_Y0_BOTTOM) ? -2.f : 2.f;
+
+   viewport.scale[0] =  stfb->width / 2.f;
+   viewport.scale[1] =  stfb->height / y_scale;
+   viewport.scale[2] =  1.0;
+   viewport.scale[3] =  1.0;
+   viewport.translate[0] = stfb->width / 2.f;
+   viewport.translate[1] = stfb->height / 2.f;
+   viewport.translate[2] = 0.0;
+   viewport.translate[3] = 0.0;
+
+   cso_set_viewport(ctx->cso_context, &viewport);
+}
+
 /**
  * Set renderer target.
  *
@@ -930,8 +965,7 @@ void renderer_polygon_stencil(struct renderer *renderer,
       struct pipe_rasterizer_state raster;
       struct pipe_depth_stencil_alpha_state dsa;
 
-      /* TODO do not access owner state */
-      raster = renderer->owner->state.g3d.rasterizer;
+      raster = renderer->g3d.rasterizer;
       dsa = renderer->u.polygon_stencil.dsa;
 
       /* front */
@@ -998,8 +1032,7 @@ VGboolean renderer_polygon_fill_begin(struct renderer *renderer,
    dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
    dsa.stencil[0].valuemask = ~0;
    dsa.stencil[0].writemask = ~0;
-   /* TODO do not access owner state */
-   dsa.depth = renderer->owner->state.g3d.dsa.depth;
+   dsa.depth = renderer->g3d.dsa.depth;
    cso_set_depth_stencil_alpha(renderer->cso, &dsa);
 
    renderer->state = RENDERER_STATE_POLYGON_FILL;
@@ -1076,6 +1109,8 @@ void renderer_destroy(struct renderer *ctx)
          cso_delete_fragment_shader(ctx->cso, ctx->cached_fs[i]);
    }
 
+   pipe_resource_reference(&ctx->vs_const_buffer, NULL);
+
 #if 0
    if (ctx->fs) {
       cso_delete_fragment_shader(ctx->cso, ctx->fs);
@@ -1085,6 +1120,187 @@ void renderer_destroy(struct renderer *ctx)
    FREE(ctx);
 }
 
+static void update_clip_state(struct renderer *renderer,
+                              const struct vg_state *state)
+{
+   struct pipe_depth_stencil_alpha_state *dsa = &renderer->g3d.dsa;
+
+   memset(dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
+
+   if (state->scissoring) {
+      struct pipe_framebuffer_state *fb = &renderer->g3d.fb;
+      int i;
+
+      renderer_scissor_begin(renderer, VG_FALSE);
+
+      for (i = 0; i < state->scissor_rects_num; ++i) {
+         const float x      = state->scissor_rects[i * 4 + 0].f;
+         const float y      = state->scissor_rects[i * 4 + 1].f;
+         const float width  = state->scissor_rects[i * 4 + 2].f;
+         const float height = state->scissor_rects[i * 4 + 3].f;
+         VGint x0, y0, x1, y1, iw, ih;
+
+         x0 = (VGint) x;
+         y0 = (VGint) y;
+         if (x0 < 0)
+            x0 = 0;
+         if (y0 < 0)
+            y0 = 0;
+
+         /* note that x1 and y1 are exclusive */
+         x1 = (VGint) ceilf(x + width);
+         y1 = (VGint) ceilf(y + height);
+         if (x1 > fb->width)
+            x1 = fb->width;
+         if (y1 > fb->height)
+            y1 = fb->height;
+
+         iw = x1 - x0;
+         ih = y1 - y0;
+         if (iw > 0 && ih> 0 )
+            renderer_scissor(renderer, x0, y0, iw, ih);
+      }
+
+      renderer_scissor_end(renderer);
+
+      dsa->depth.enabled = 1; /* glEnable(GL_DEPTH_TEST); */
+      dsa->depth.writemask = 0;/*glDepthMask(FALSE);*/
+      dsa->depth.func = PIPE_FUNC_GEQUAL;
+   }
+}
+
+/**
+ * Propogate OpenVG state changes to the renderer.  Only framebuffer, blending
+ * and scissoring states are relevant here.
+ */
+void renderer_validate(struct renderer *renderer,
+                       VGbitfield dirty,
+                       const struct st_framebuffer *stfb,
+                       const struct vg_state *state)
+{
+   assert(renderer->state == RENDERER_STATE_INIT);
+
+   if (dirty & BLEND_DIRTY) {
+      struct pipe_blend_state *blend = &renderer->g3d.blend;
+      memset(blend, 0, sizeof(struct pipe_blend_state));
+      blend->rt[0].blend_enable = 1;
+      blend->rt[0].colormask = PIPE_MASK_RGBA;
+
+      switch (state->blend_mode) {
+      case VG_BLEND_SRC:
+         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_ONE;
+         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_ZERO;
+         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+         blend->rt[0].blend_enable = 0;
+         break;
+      case VG_BLEND_SRC_OVER:
+         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_SRC_ALPHA;
+         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
+         break;
+      case VG_BLEND_DST_OVER:
+         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_INV_DST_ALPHA;
+         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_INV_DST_ALPHA;
+         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_DST_ALPHA;
+         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_DST_ALPHA;
+         break;
+      case VG_BLEND_SRC_IN:
+         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_DST_ALPHA;
+         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_DST_ALPHA;
+         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_ZERO;
+         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+         break;
+      case VG_BLEND_DST_IN:
+         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_ZERO;
+         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ZERO;
+         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_SRC_ALPHA;
+         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
+         break;
+      case VG_BLEND_MULTIPLY:
+      case VG_BLEND_SCREEN:
+      case VG_BLEND_DARKEN:
+      case VG_BLEND_LIGHTEN:
+         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_ONE;
+         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_ZERO;
+         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+         blend->rt[0].blend_enable = 0;
+         break;
+      case VG_BLEND_ADDITIVE:
+         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_ONE;
+         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_ONE;
+         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+         break;
+      default:
+         assert(!"not implemented blend mode");
+      }
+      cso_set_blend(renderer->cso, blend);
+   }
+
+   if (dirty & RASTERIZER_DIRTY) {
+      struct pipe_rasterizer_state *raster = &renderer->g3d.rasterizer;
+      memset(raster, 0, sizeof(struct pipe_rasterizer_state));
+      raster->gl_rasterization_rules = 1;
+      cso_set_rasterizer(renderer->cso, raster);
+   }
+
+   if (dirty & FRAMEBUFFER_DIRTY) {
+      struct pipe_framebuffer_state *fb = &renderer->g3d.fb;
+      struct pipe_resource **cbuf = &renderer->vs_const_buffer;
+      VGfloat vs_consts[8];
+
+      memset(fb, 0, sizeof(struct pipe_framebuffer_state));
+      fb->width  = stfb->width;
+      fb->height = stfb->height;
+      fb->nr_cbufs = 1;
+      fb->cbufs[0] = stfb->strb->surface;
+      fb->zsbuf = stfb->dsrb->surface;
+
+      cso_set_framebuffer(renderer->cso, fb);
+      vg_set_viewport(renderer->owner, VEGA_Y0_BOTTOM);
+
+      /* surface coordinates to clipped coordinates */
+      vs_consts[0] = 2.0f / fb->width;
+      vs_consts[1] = 2.0f / fb->height;
+      vs_consts[2] = 1.0f;
+      vs_consts[3] = 1.0f;
+      vs_consts[4] = -1.0f;
+      vs_consts[5] = -1.0f;
+      vs_consts[6] = 0.0f;
+      vs_consts[7] = 0.0f;
+
+      pipe_resource_reference(cbuf, NULL);
+      *cbuf = pipe_buffer_create(renderer->pipe->screen, 
+                                PIPE_BIND_CONSTANT_BUFFER,
+                                sizeof(vs_consts));
+
+      if (*cbuf) {
+         pipe_buffer_write(renderer->pipe,
+               *cbuf, 0, sizeof(vs_consts), vs_consts);
+      }
+      renderer->pipe->set_constant_buffer(renderer->pipe,
+            PIPE_SHADER_VERTEX, 0, *cbuf);
+
+      /* we also got a new depth buffer */
+      if (dirty & DEPTH_STENCIL_DIRTY) {
+         renderer->pipe->clear(renderer->pipe,
+               PIPE_CLEAR_DEPTHSTENCIL, NULL, 0.0, 0);
+      }
+   }
+
+   if (dirty & VS_DIRTY)
+      renderer_set_vs(renderer, RENDERER_VS_PLAIN);
+
+   /* must be last because it renders to the depth buffer*/
+   if (dirty & DEPTH_STENCIL_DIRTY) {
+      update_clip_state(renderer, state);
+      cso_set_depth_stencil_alpha(renderer->cso, &renderer->g3d.dsa);
+   }
+}
+
 void renderer_draw_quad(struct renderer *r,
                         VGfloat x1, VGfloat y1,
                         VGfloat x2, VGfloat y2,
index 8d13c02..763e57d 100644 (file)
@@ -33,6 +33,8 @@
 struct renderer;
 
 struct vg_context;
+struct vg_state;
+struct st_framebuffer;
 struct pipe_resource;
 struct pipe_sampler_state;
 struct pipe_sampler_view;
@@ -43,6 +45,11 @@ struct pipe_vertex_buffer;
 struct renderer *renderer_create(struct vg_context *owner);
 void renderer_destroy(struct renderer *);
 
+void renderer_validate(struct renderer *renderer,
+                       VGbitfield dirty,
+                       const struct st_framebuffer *stfb,
+                       const struct vg_state *state);
+
 VGboolean renderer_copy_begin(struct renderer *renderer,
                               struct pipe_surface *dst,
                               VGboolean y0_top,
index afb9579..b9dbc4f 100644 (file)
@@ -44,7 +44,6 @@
 #include "util/u_memory.h"
 #include "util/u_blit.h"
 #include "util/u_sampler.h"
-#include "util/u_math.h"
 
 struct vg_context *_vg_context = 0;
 
@@ -269,179 +268,17 @@ void vg_context_remove_object(struct vg_context *ctx,
    }
 }
 
-static void update_clip_state(struct vg_context *ctx)
-{
-   struct pipe_depth_stencil_alpha_state *dsa = &ctx->state.g3d.dsa;
-   struct vg_state *state =  &ctx->state.vg;
-
-   memset(dsa, 0, sizeof(struct pipe_depth_stencil_alpha_state));
-
-   if (state->scissoring) {
-      struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
-      int i;
-
-      renderer_scissor_begin(ctx->renderer, VG_FALSE);
-
-      for (i = 0; i < state->scissor_rects_num; ++i) {
-         const float x      = state->scissor_rects[i * 4 + 0].f;
-         const float y      = state->scissor_rects[i * 4 + 1].f;
-         const float width  = state->scissor_rects[i * 4 + 2].f;
-         const float height = state->scissor_rects[i * 4 + 3].f;
-         VGint x0, y0, x1, y1, iw, ih;
-
-         x0 = (VGint) x;
-         y0 = (VGint) y;
-         if (x0 < 0)
-            x0 = 0;
-         if (y0 < 0)
-            y0 = 0;
-
-         /* note that x1 and y1 are exclusive */
-         x1 = (VGint) ceilf(x + width);
-         y1 = (VGint) ceilf(y + height);
-         if (x1 > fb->width)
-            x1 = fb->width;
-         if (y1 > fb->height)
-            y1 = fb->height;
-
-         iw = x1 - x0;
-         ih = y1 - y0;
-         if (iw > 0 && ih> 0 )
-            renderer_scissor(ctx->renderer, x0, y0, iw, ih);
-      }
-
-      renderer_scissor_end(ctx->renderer);
-
-      dsa->depth.enabled = 1; /* glEnable(GL_DEPTH_TEST); */
-      dsa->depth.writemask = 0;/*glDepthMask(FALSE);*/
-      dsa->depth.func = PIPE_FUNC_GEQUAL;
-   }
-}
-
 void vg_validate_state(struct vg_context *ctx)
 {
    vg_manager_validate_framebuffer(ctx);
 
-   if ((ctx->state.dirty & BLEND_DIRTY)) {
-      struct pipe_blend_state *blend = &ctx->state.g3d.blend;
-      memset(blend, 0, sizeof(struct pipe_blend_state));
-      blend->rt[0].blend_enable = 1;
-      blend->rt[0].colormask = PIPE_MASK_RGBA;
-
-      switch (ctx->state.vg.blend_mode) {
-      case VG_BLEND_SRC:
-         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_ONE;
-         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
-         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_ZERO;
-         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
-         blend->rt[0].blend_enable = 0;
-         break;
-      case VG_BLEND_SRC_OVER:
-         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_SRC_ALPHA;
-         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
-         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
-         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
-         break;
-      case VG_BLEND_DST_OVER:
-         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_INV_DST_ALPHA;
-         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_INV_DST_ALPHA;
-         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_DST_ALPHA;
-         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_DST_ALPHA;
-         break;
-      case VG_BLEND_SRC_IN:
-         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_DST_ALPHA;
-         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_DST_ALPHA;
-         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_ZERO;
-         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
-         break;
-      case VG_BLEND_DST_IN:
-         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_ZERO;
-         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ZERO;
-         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_SRC_ALPHA;
-         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
-         break;
-      case VG_BLEND_MULTIPLY:
-      case VG_BLEND_SCREEN:
-      case VG_BLEND_DARKEN:
-      case VG_BLEND_LIGHTEN:
-         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_ONE;
-         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
-         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_ZERO;
-         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
-         blend->rt[0].blend_enable = 0;
-         break;
-      case VG_BLEND_ADDITIVE:
-         blend->rt[0].rgb_src_factor   = PIPE_BLENDFACTOR_ONE;
-         blend->rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
-         blend->rt[0].rgb_dst_factor   = PIPE_BLENDFACTOR_ONE;
-         blend->rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
-         break;
-      default:
-         assert(!"not implemented blend mode");
-      }
-      cso_set_blend(ctx->cso_context, &ctx->state.g3d.blend);
-   }
-   if ((ctx->state.dirty & RASTERIZER_DIRTY)) {
-      struct pipe_rasterizer_state *raster = &ctx->state.g3d.rasterizer;
-      memset(raster, 0, sizeof(struct pipe_rasterizer_state));
-      raster->gl_rasterization_rules = 1;
-      cso_set_rasterizer(ctx->cso_context, &ctx->state.g3d.rasterizer);
-   }
-   if ((ctx->state.dirty & FRAMEBUFFER_DIRTY)) {
-      struct pipe_framebuffer_state *fb = &ctx->state.g3d.fb;
-      struct pipe_resource **cbuf = &ctx->vs_const_buffer;
-      VGfloat vs_consts[8];
-
-      memset(fb, 0, sizeof(struct pipe_framebuffer_state));
-      fb->width  = ctx->draw_buffer->width;
-      fb->height = ctx->draw_buffer->height;
-      fb->nr_cbufs = 1;
-      fb->cbufs[0] = ctx->draw_buffer->strb->surface;
-      fb->zsbuf = ctx->draw_buffer->dsrb->surface;
-
-      cso_set_framebuffer(ctx->cso_context, fb);
-      vg_set_viewport(ctx, VEGA_Y0_BOTTOM);
-
-      /* surface coordinates to clipped coordinates */
-      vs_consts[0] = 2.0f / fb->width;
-      vs_consts[1] = 2.0f / fb->height;
-      vs_consts[2] = 1.0f;
-      vs_consts[3] = 1.0f;
-      vs_consts[4] = -1.0f;
-      vs_consts[5] = -1.0f;
-      vs_consts[6] = 0.0f;
-      vs_consts[7] = 0.0f;
+   renderer_validate(ctx->renderer, ctx->state.dirty,
+         ctx->draw_buffer, &ctx->state.vg);
 
-      pipe_resource_reference(cbuf, NULL);
-      *cbuf = pipe_buffer_create(ctx->pipe->screen, 
-                                PIPE_BIND_CONSTANT_BUFFER,
-                                sizeof(vs_consts));
-
-      if (*cbuf) {
-         st_no_flush_pipe_buffer_write(ctx, *cbuf,
-                                       0, sizeof(vs_consts), vs_consts);
-      }
-      ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_VERTEX, 0, *cbuf);
-
-      /* we also got a new depth buffer */
-      if ((ctx->state.dirty & DEPTH_STENCIL_DIRTY))
-         ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL, NULL, 0.0, 0);
-   }
-   if ((ctx->state.dirty & VS_DIRTY)) {
-      cso_set_vertex_shader_handle(ctx->cso_context,
-                                   vg_plain_vs(ctx));
-   }
-
-   /* must be last because it renders to the depth buffer*/
-   if ((ctx->state.dirty & DEPTH_STENCIL_DIRTY)) {
-      update_clip_state(ctx);
-      cso_set_depth_stencil_alpha(ctx->cso_context, &ctx->state.g3d.dsa);
-   }
+   ctx->state.dirty = NONE_DIRTY;
 
    shader_set_masking(ctx->shader, ctx->state.vg.masking);
    shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode);
-
-   ctx->state.dirty = NONE_DIRTY;
 }
 
 VGboolean vg_object_is_valid(void *ptr, enum vg_object_type type)
@@ -572,21 +409,3 @@ void * vg_texture_vs(struct vg_context *ctx)
 
    return ctx->texture_vs->driver;
 }
-
-void vg_set_viewport(struct vg_context *ctx, VegaOrientation orientation)
-{
-   struct st_framebuffer *stfb = ctx->draw_buffer;
-   struct pipe_viewport_state viewport;
-   VGfloat y_scale = (orientation == VEGA_Y0_BOTTOM) ? -2.f : 2.f;
-
-   viewport.scale[0] =  stfb->width / 2.f;
-   viewport.scale[1] =  stfb->height / y_scale;
-   viewport.scale[2] =  1.0;
-   viewport.scale[3] =  1.0;
-   viewport.translate[0] = stfb->width / 2.f;
-   viewport.translate[1] = stfb->height / 2.f;
-   viewport.translate[2] = 0.0;
-   viewport.translate[3] = 0.0;
-
-   cso_set_viewport(ctx->cso_context, &viewport);
-}
index 547674b..b3263cd 100644 (file)
@@ -98,13 +98,6 @@ struct vg_context
 
    struct {
       struct vg_state vg;
-      struct {
-         struct pipe_blend_state blend;
-         struct pipe_rasterizer_state rasterizer;
-         struct pipe_shader_state vs_state;
-         struct pipe_depth_stencil_alpha_state dsa;
-         struct pipe_framebuffer_state fb;
-      } g3d;
       VGbitfield dirty;
    } state;
 
@@ -295,10 +288,5 @@ static INLINE void vg_bound_rect(VGfloat coords[4],
 void *vg_plain_vs(struct vg_context *ctx);
 void *vg_clear_vs(struct vg_context *ctx);
 void *vg_texture_vs(struct vg_context *ctx);
-typedef enum {
-   VEGA_Y0_TOP,
-   VEGA_Y0_BOTTOM
-} VegaOrientation;
-void vg_set_viewport(struct vg_context *ctx, VegaOrientation orientation);
 
 #endif