#include "GrInOrderDrawBuffer.h"
-static const bool kEnableReordering = true;
+// We will use the reordering buffer, unless we have NVPR.
+// TODO move NVPR to batch so we can reorder
+static inline bool allow_reordering(const GrShaderCaps* caps) {
+ return !caps->pathRenderingSupport();
+}
GrInOrderDrawBuffer::GrInOrderDrawBuffer(GrContext* context)
: INHERITED(context)
- , fCommands(GrCommandBuilder::Create(context->getGpu(), kEnableReordering))
+ , fCommands(GrCommandBuilder::Create(context->getGpu(),
+ allow_reordering(context->getGpu()->caps()->shaderCaps())))
, fPathIndexBuffer(kPathIdxBufferMinReserve * sizeof(char)/4)
, fPathTransformBuffer(kPathXformBufferMinReserve * sizeof(float)/4)
, fPipelineBuffer(kPipelineBufferMinReserve)