if (s->info.outputs_written & BITFIELD_BIT(FRAG_RESULT_COLOR)) {
NIR_PASS_V(s, nir_lower_fragcolor, key->fs.nr_cbufs_for_fragcolor);
}
-
- if (key->fs.sprite_coord_enable) {
- NIR_PASS_V(s, nir_lower_texcoord_replace, key->fs.sprite_coord_enable,
- true /* point coord is sysval */, false /* Y-invert */);
- }
} else if (s->info.stage == MESA_SHADER_VERTEX) {
inputs.fixed_varying_mask = fixed_varying_mask;
pan_shader_preprocess(s, inputs.gpu_id);
if (s->info.stage == MESA_SHADER_FRAGMENT) {
+ if (key->fs.sprite_coord_enable) {
+ NIR_PASS_V(s, nir_lower_texcoord_replace_late,
+ key->fs.sprite_coord_enable,
+ true /* point coord is sysval */);
+ }
+
if (key->fs.clip_plane_enable) {
NIR_PASS_V(s, nir_lower_clip_fs, key->fs.clip_plane_enable, false);
}