while (count < mosaic->input_frames->len && count < 6) {
GstGLMixerFrameData *frame;
- GLfloat *v_vertices;
+ /* *INDENT-OFF* */
+ gfloat v_vertices = {
+ /* front face */
+ 1.0f, 1.0f,-1.0f, 1.0f, 0.0f,
+ 1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
+ -1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
+ -1.0f, 1.0f,-1.0f, 0.0f, 0.0f,
+ /* right face */
+ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
+ 1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
+ 1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
+ /* left face */
+ -1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
+ -1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
+ -1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
+ /* top face */
+ 1.0f,-1.0f, 1.0f, 1.0f, 0.0f,
+ -1.0f,-1.0f, 1.0f, 0.0f, 0.0f,
+ -1.0f,-1.0f,-1.0f, 0.0f, 1.0f,
+ 1.0f,-1.0f,-1.0f, 1.0f, 1.0f,
+ /* bottom face */
+ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
+ 1.0f, 1.0f,-1.0f, 1.0f, 1.0f,
+ -1.0f, 1.0f,-1.0f, 0.0f, 1.0f,
+ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
+ /* back face */
+ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f,
+ -1.0f, 1.0f, 1.0f, 0.0f, 0.0f,
+ -1.0f,-1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f,-1.0f, 1.0f, 1.0f, 1.0f
+ };
+ /* *INDENT-ON* */
guint in_tex;
guint width, height;
GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, width, height);
- /* *INDENT-OFF* */
- v_vertices = (GLfloat[]) {
- /* front face */
- 1.0f, 1.0f, -1.0f,
- 1.0f, 0.0f,
- 1.0f, -1.0f, -1.0f,
- 1.0f, 1.0f,
- -1.0f, -1.0f, -1.0f,
- 0.0f, 1.0f,
- -1.0f, 1.0f, -1.0f,
- 0.0f, 0.0f,
- /* right face */
- 1.0f, 1.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, -1.0f, 1.0f,
- 0.0f, 0.0f,
- 1.0f, -1.0f, -1.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f, -1.0f,
- 1.0f, 1.0f,
- /* left face */
- -1.0f, 1.0f, 1.0f,
- 1.0f, 0.0f,
- -1.0f, 1.0f, -1.0f,
- 1.0f, 1.0f,
- -1.0f, -1.0f, -1.0f,
- 0.0f, 1.0f,
- -1.0f, -1.0f, 1.0f,
- 0.0f, 0.0f,
- /* top face */
- 1.0f, -1.0f, 1.0f,
- 1.0f, 0.0f,
- -1.0f, -1.0f, 1.0f,
- 0.0f, 0.0f,
- -1.0f, -1.0f, -1.0f,
- 0.0f, 1.0f,
- 1.0f, -1.0f, -1.0f,
- 1.0f, 1.0f,
- /* bottom face */
- 1.0f, 1.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 1.0f, -1.0f,
- 1.0f, 1.0f,
- -1.0f, 1.0f, -1.0f,
- 0.0f, 1.0f,
- -1.0f, 1.0f, 1.0f,
- 0.0f, 0.0f,
- /* back face */
- 1.0f, 1.0f, 1.0f,
- 1.0f, 0.0f,
- -1.0f, 1.0f, 1.0f,
- 0.0f, 0.0f,
- -1.0f, -1.0f, 1.0f,
- 0.0f, 1.0f,
- 1.0f, -1.0f, 1.0f,
- 1.0f, 1.0f
- };
- /* *INDENT-ON* */
-
gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[5 * 4 * count]);
while (count < video_mixer->input_frames->len) {
GstGLMixerFrameData *frame;
- GLfloat *v_vertices;
+ /* *INDENT-OFF* */
+ gfloat v_vertices = {
+ /* front face */
+ -1.0,-1.0,-1.0f, 0.0f, 0.0f,
+ 1.0,-1.0,-1.0f, 1.0f, 0.0f,
+ 1.0, 1.0,-1.0f, 1.0f, 1.0f,
+ -1.0, 1.0,-1.0f, 0.0f, 1.0f,
+ };
+ /* *INDENT-ON* */
guint in_tex;
guint in_width, in_height;
gfloat w, h;
frame = g_ptr_array_index (video_mixer->input_frames, count);
- in_tex = frame->texture;
in_width = GST_VIDEO_INFO_WIDTH (&frame->pad->in_info);
in_height = GST_VIDEO_INFO_HEIGHT (&frame->pad->in_info);
- if (!frame || !in_tex || in_width <= 0 || in_height <= 0) {
+ if (!frame || !frame->texture || in_width <= 0 || in_height <= 0) {
GST_DEBUG ("skipping texture:%u frame:%p width:%u height %u",
in_tex, frame, in_width, in_height);
count++;
continue;
}
+ in_tex = frame->texture;
GST_TRACE ("processing texture:%u dimensions:%ux%u", in_tex, in_width,
in_height);
GST_TRACE ("processing texture:%u dimensions:%ux%u, %fx%f", in_tex,
in_width, in_height, w, h);
- /* *INDENT-OFF* */
- v_vertices = (GLfloat[]) {
- /* front face */
- -1.0, -1.0, -1.0f,
- 0.0f, 0.0f,
- 1.0, -1.0, -1.0f,
- 1.0f, 0.0f,
- 1.0, 1.0, -1.0f,
- 1.0f, 1.0f,
- -1.0, 1.0, -1.0f,
- 0.0f, 1.0f,
- };
- /* *INDENT-ON* */
-
gl->VertexAttribPointer (attr_position_loc, 3, GL_FLOAT,
GL_FALSE, 5 * sizeof (GLfloat), &v_vertices[0]);