{
ClutterStageOSX *self = CLUTTER_STAGE_OSX (stage_window);
BOOL isViewHidden;
+ NSPoint nspoint;
CLUTTER_OSX_POOL_ALLOC();
else
[self->window orderFront: nil];
+ /* If the window is placed directly under the mouse pointer, Quartz will
+ * not send a NSMouseEntered event; we can easily synthesize one ourselves
+ * though.
+ */
+ nspoint = [self->window mouseLocationOutsideOfEventStream];
+ if ([self->window mouse:nspoint inRect:[self->view frame]])
+ {
+ NSEvent *event;
+
+ event = [NSEvent enterExitEventWithType: NSMouseEntered
+ location: NSMakePoint(0, 0)
+ modifierFlags: 0
+ timestamp: 0
+ windowNumber: [self->window windowNumber]
+ context: NULL
+ eventNumber: 0
+ trackingNumber: [self->view trackingRect]
+ userData: nil];
+
+ [NSApp postEvent:event atStart:NO];
+ }
+
[self->view setHidden:isViewHidden];
[self->window setExcludedFromWindowsMenu:NO];