Include private headers for parent class debug categories.
#include <gst/gl/egl/gstglcontext_egl.h>
#include "gstglwindow_android_egl.h"
+#include "../gstglwindow_private.h"
#define GST_CAT_DEFAULT gst_gl_window_debug
#include <gst/gl/gstglcontext.h>
#include "gstglwindow_dispmanx_egl.h"
+#include "../gstglwindow_private.h"
#ifndef ELEMENT_CHANGE_LAYER
#include <OpenGLES/ES2/gl.h>
#include "gstglcontext_eagl.h"
+#include "../gstglcontext_private.h"
#define GST_CAT_DEFAULT gst_gl_context_debug
#include <gst/gl/gstglcontext.h>
#include "gstglwindow_viv_fb_egl.h"
+#include "../gstglwindow_private.h"
#define GST_CAT_DEFAULT gst_gl_window_debug
#include <GL/wglext.h>
#include "../utils/opengl_versions.h"
+#include "../gstglcontext_private.h"
struct _GstGLContextWGLPrivate
{