// overrides
virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE;
virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
+ virtual bool isOpaque() const SK_OVERRIDE;
protected:
Gradient_Shader(SkFlattenableReadBuffer& );
kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec))
};
SkColor fStorage[(kStorageSize + 3) >> 2];
- SkColor* fOrigColors;
+ SkColor* fOrigColors; // original colors, before modulation by paint in setContext
+ bool fColorsAreOpaque;
mutable uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values
mutable SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values
static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count,
U8CPU alpha);
void setCacheAlpha(U8CPU alpha) const;
+ void initCommon();
typedef SkShader INHERITED;
};
}
}
}
- fFlags = 0;
+ this->initCommon();
}
Gradient_Shader::Gradient_Shader(SkFlattenableReadBuffer& buffer) :
}
}
SkReadMatrix(&buffer, &fPtsToUnit);
- fFlags = 0;
+ this->initCommon();
}
Gradient_Shader::~Gradient_Shader() {
SkSafeUnref(fMapper);
}
+void Gradient_Shader::initCommon() {
+ fFlags = 0;
+ unsigned colorAlpha = 0xFF;
+ for (int i = 0; i < fColorCount; i++) {
+ colorAlpha &= SkColorGetA(fOrigColors[i]);
+ }
+ fColorsAreOpaque = colorAlpha == 0xFF;
+}
+
void Gradient_Shader::flatten(SkFlattenableWriteBuffer& buffer) {
this->INHERITED::flatten(buffer);
buffer.writeFlattenable(fMapper);
SkWriteMatrix(&buffer, fPtsToUnit);
}
+bool Gradient_Shader::isOpaque() const {
+ return fColorsAreOpaque;
+}
+
bool Gradient_Shader::setContext(const SkBitmap& device,
const SkPaint& paint,
const SkMatrix& matrix) {
// now convert our colors in to PMColors
unsigned paintAlpha = this->getPaintAlpha();
- unsigned colorAlpha = 0xFF;
-
- // FIXME: record colorAlpha in constructor, since this is not affected
- // by setContext()
- for (int i = 0; i < fColorCount; i++) {
- SkColor src = fOrigColors[i];
- unsigned sa = SkColorGetA(src);
- colorAlpha &= sa;
- }
fFlags = this->INHERITED::getFlags();
- if ((colorAlpha & paintAlpha) == 0xFF) {
+ if (fColorsAreOpaque && paintAlpha == 0xFF) {
fFlags |= kOpaqueAlpha_Flag;
}
// we can do span16 as long as our individual colors are opaque,
// regardless of the paint's alpha
- if (0xFF == colorAlpha) {
+ if (fColorsAreOpaque) {
fFlags |= kHasSpan16_Flag;
}
--- /dev/null
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "Test.h"
+#include "SkShader.h"
+#include "SkGradientShader.h"
+#include "SkColorShader.h"
+
+static void test_bitmap(skiatest::Reporter* reporter) {
+ SkBitmap bmp;
+ bmp.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
+
+ // test 1: bitmap without pixel data
+ SkShader* shader = SkShader::CreateBitmapShader(bmp,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
+ REPORTER_ASSERT(reporter, shader);
+ REPORTER_ASSERT(reporter, !shader->isOpaque());
+ shader->unref();
+
+ // From this point on, we have pixels
+ bmp.allocPixels();
+
+ // test 2: not opaque by default
+ shader = SkShader::CreateBitmapShader(bmp,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
+ REPORTER_ASSERT(reporter, shader);
+ REPORTER_ASSERT(reporter, !shader->isOpaque());
+ shader->unref();
+
+ // test 3: explicitly opaque
+ bmp.setIsOpaque(true);
+ shader = SkShader::CreateBitmapShader(bmp,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
+ REPORTER_ASSERT(reporter, shader);
+ REPORTER_ASSERT(reporter, shader->isOpaque());
+ shader->unref();
+
+ // test 4: explicitly not opaque
+ bmp.setIsOpaque(false);
+ shader = SkShader::CreateBitmapShader(bmp,
+ SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
+ REPORTER_ASSERT(reporter, shader);
+ REPORTER_ASSERT(reporter, !shader->isOpaque());
+ shader->unref();
+
+}
+
+static void test_gradient(skiatest::Reporter* reporter)
+{
+ SkPoint pts[2];
+ pts[0].iset(0, 0);
+ pts[1].iset(1, 0);
+ SkColor colors[2];
+ SkScalar pos[2] = {SkIntToScalar(0), SkIntToScalar(1)};
+ int count = 2;
+ SkShader::TileMode mode = SkShader::kClamp_TileMode;
+
+ // test 1: all opaque
+ colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
+ colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
+ SkShader* grad = SkGradientShader::CreateLinear(pts, colors, pos, count,
+ mode);
+ REPORTER_ASSERT(reporter, grad);
+ REPORTER_ASSERT(reporter, grad->isOpaque());
+ grad->unref();
+
+ // test 2: all 0 alpha
+ colors[0] = SkColorSetARGB(0, 0, 0, 0);
+ colors[1] = SkColorSetARGB(0, 0, 0, 0);
+ grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
+ REPORTER_ASSERT(reporter, grad);
+ REPORTER_ASSERT(reporter, !grad->isOpaque());
+ grad->unref();
+
+ // test 3: one opaque, one transparent
+ colors[0] = SkColorSetARGB(0xFF, 0, 0, 0);
+ colors[1] = SkColorSetARGB(0x40, 0, 0, 0);
+ grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
+ REPORTER_ASSERT(reporter, grad);
+ REPORTER_ASSERT(reporter, !grad->isOpaque());
+ grad->unref();
+
+ // test 4: test 3, swapped
+ colors[0] = SkColorSetARGB(0x40, 0, 0, 0);
+ colors[1] = SkColorSetARGB(0xFF, 0, 0, 0);
+ grad = SkGradientShader::CreateLinear(pts, colors, pos, count, mode);
+ REPORTER_ASSERT(reporter, grad);
+ REPORTER_ASSERT(reporter, !grad->isOpaque());
+ grad->unref();
+}
+
+static void test_color(skiatest::Reporter* reporter)
+{
+ SkColorShader colorShader1(SkColorSetARGB(0,0,0,0));
+ REPORTER_ASSERT(reporter, !colorShader1.isOpaque());
+ SkColorShader colorShader2(SkColorSetARGB(0xFF,0,0,0));
+ REPORTER_ASSERT(reporter, colorShader2.isOpaque());
+ SkColorShader colorShader3(SkColorSetARGB(0x7F,0,0,0));
+ REPORTER_ASSERT(reporter, !colorShader3.isOpaque());
+
+ // with inherrited color, shader must declare itself as opaque,
+ // since lack of opacity will depend solely on the paint
+ SkColorShader colorShader4;
+ REPORTER_ASSERT(reporter, colorShader4.isOpaque());
+}
+
+static void test_shader_opacity(skiatest::Reporter* reporter)
+{
+ test_gradient(reporter);
+ test_color(reporter);
+ test_bitmap(reporter);
+}
+
+#include "TestClassDef.h"
+DEFINE_TESTCLASS("ShaderOpacity", ShaderOpacityTestClass, test_shader_opacity)