Ideally we would like to trigger a compilation error like we do on
v3dv (VK_ERROR_UNKNOWN). But with v3d we can't really do that, as this
could happen on a draw call. Let's at least assert so debug builds
stops at this point.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23203>
v3d_shader_debug_output,
v3d,
program_id, variant_id, &shader_size);
+
+ /* qpu_insts being NULL can happen if the register allocation
+ * failed. At this point we can't really trigger an OpenGL API
+ * error, as the final compilation could happen on the draw
+ * call. So let's at least assert, so debug builds finish at
+ * this point.
+ */
+ assert(qpu_insts);
ralloc_steal(shader, shader->prog_data.base);
if (shader_size) {