#include "nir_deref.h"
struct var_info {
+ nir_variable *var;
+
bool is_constant;
bool found_read;
+ bool duplicate;
/* Block that has all the variable stores. All the blocks with reads
* should be dominated by this block.
*/
nir_block *block;
+
+ /* If is_constant, hold the collected constant data for this var. */
+ uint32_t constant_data_size;
+ void *constant_data;
};
+static int
+var_info_cmp(const void *_a, const void *_b)
+{
+ const struct var_info *a = _a;
+ const struct var_info *b = _b;
+ uint32_t a_size = a->constant_data_size;
+ uint32_t b_size = b->constant_data_size;
+
+ if (a_size < b_size) {
+ return -1;
+ } else if (a_size > b_size) {
+ return 1;
+ } else if (a_size == 0) {
+ /* Don't call memcmp with invalid pointers. */
+ return 0;
+ } else {
+ return memcmp(a->constant_data, b->constant_data, a_size);
+ }
+}
+
static nir_ssa_def *
build_constant_load(nir_builder *b, nir_deref_instr *deref,
glsl_type_size_align_func size_align)
}
static void
-handle_constant_store(nir_builder *b, nir_intrinsic_instr *store,
+handle_constant_store(void *mem_ctx, struct var_info *info,
+ nir_deref_instr *deref, nir_const_value *val,
glsl_type_size_align_func size_align)
{
- nir_deref_instr *deref = nir_src_as_deref(store->src[0]);
assert(!nir_deref_instr_has_indirect(deref));
-
- nir_variable *var = nir_deref_instr_get_variable(deref);
-
const unsigned bit_size = glsl_get_bit_size(deref->type);
const unsigned num_components = glsl_get_vector_elements(deref->type);
- char *dst = (char *)b->shader->constant_data +
- var->data.location +
+ if (info->constant_data_size == 0) {
+ unsigned var_size, var_align;
+ size_align(info->var->type, &var_size, &var_align);
+ info->constant_data_size = var_size;
+ info->constant_data = rzalloc_size(mem_ctx, var_size);
+ }
+
+ char *dst = (char *)info->constant_data +
nir_deref_instr_get_const_offset(deref, size_align);
- nir_const_value *val = nir_src_as_const_value(store->src[1]);
switch (bit_size) {
case 1:
/* Booleans are special-cased to be 32-bit */
return false;
struct var_info *var_infos = ralloc_array(NULL, struct var_info, num_locals);
- for (unsigned i = 0; i < num_locals; i++) {
- var_infos[i] = (struct var_info) {
+ nir_foreach_variable(var, &impl->locals) {
+ var_infos[var->data.index] = (struct var_info) {
+ .var = var,
.is_constant = true,
.found_read = false,
};
* come from the same block. We also can't handle indirect stores.
*/
if (!src_is_const || info->found_read || block != info->block ||
- nir_deref_instr_has_indirect(dst_deref))
+ nir_deref_instr_has_indirect(dst_deref)) {
info->is_constant = false;
+ } else {
+ nir_const_value *val = nir_src_as_const_value(intrin->src[1]);
+ handle_constant_store(var_infos, info, dst_deref, val, size_align);
+ }
}
if (src_deref && src_deref->mode == nir_var_function_temp) {
}
}
+ /* Allocate constant data space for each variable that just has constant
+ * data. We sort them by size and content so we can easily find
+ * duplicates.
+ */
shader->constant_data_size = 0;
- nir_foreach_variable(var, &impl->locals) {
- struct var_info *info = &var_infos[var->data.index];
+ qsort(var_infos, num_locals, sizeof(struct var_info), var_info_cmp);
+ for (int i = 0; i < num_locals; i++) {
+ struct var_info *info = &var_infos[i];
+
+ /* Fix up indices after we sorted. */
+ info->var->data.index = i;
+
if (!info->is_constant)
continue;
unsigned var_size, var_align;
- size_align(var->type, &var_size, &var_align);
+ size_align(info->var->type, &var_size, &var_align);
if (var_size <= threshold || !info->found_read) {
/* Don't bother lowering small stuff or data that's never read */
info->is_constant = false;
continue;
}
- var->data.location = ALIGN_POT(shader->constant_data_size, var_align);
- shader->constant_data_size = var->data.location + var_size;
+ if (i > 0 && var_info_cmp(info, &var_infos[i - 1]) == 0) {
+ info->var->data.location = var_infos[i - 1].var->data.location;
+ info->duplicate = true;
+ } else {
+ info->var->data.location = ALIGN_POT(shader->constant_data_size, var_align);
+ shader->constant_data_size = info->var->data.location + var_size;
+ }
}
if (shader->constant_data_size == 0) {
}
shader->constant_data = rzalloc_size(shader, shader->constant_data_size);
+ for (int i = 0; i < num_locals; i++) {
+ struct var_info *info = &var_infos[i];
+ if (!info->duplicate) {
+ memcpy((char *)shader->constant_data + info->var->data.location,
+ info->constant_data, info->constant_data_size);
+ }
+ }
nir_builder b;
nir_builder_init(&b, impl);
nir_variable *var = nir_deref_instr_get_variable(deref);
struct var_info *info = &var_infos[var->data.index];
if (info->is_constant) {
- b.cursor = nir_after_instr(&intrin->instr);
- handle_constant_store(&b, intrin, size_align);
nir_instr_remove(&intrin->instr);
nir_deref_instr_remove_if_unused(deref);
}
}
/* Clean up the now unused variables */
- nir_foreach_variable_safe(var, &impl->locals) {
- if (var_infos[var->data.index].is_constant)
- exec_node_remove(&var->node);
+ for (int i = 0; i < num_locals; i++) {
+ struct var_info *info = &var_infos[i];
+ if (info->is_constant)
+ exec_node_remove(&info->var->node);
}
ralloc_free(var_infos);