}
/**
- * @addtogroup utc_evas_vg_shape_append_cubic_to
+ * @addtogroup utc_evas_vg_shape_append_quadratic_to_squadratic_to
* @{
- * @objective Positive test case checks if function adds a cubic Bezier curve between the current position and the end point
+ * @objective Positive test case checks if function adds a quadratic Bezier curve between the current position and the end point
* and without segmentation fault.
*
* @n Input Data:
* @passcondition Function should add a quadratic Bezier curve between the current position and the end point,
* and without segmentation fault.
* @}
- * @}
*/
START_TEST(utc_evas_vg_shape_append_quadratic_to_p)
{
}
END_TEST
+/**
+ * @addtogroup utc_evas_vg_shape_append_quadratic_to_squadratic_to
+ * @{
+ * @objective Positive test case checks if function adds a quadratic Bezier curve between the current position and the end point
+ * and without segmentation fault.
+ *
+ * @n Input Data:
+ * @li the given canvas
+ *
+ * @procedure
+ * @step 1 Call evas_object_vg_add function to create a new vector object
+ * and check on not NULL
+ * @step 2 Show vector object
+ * @step 3 Call evas_vg_container_add function to create a new vector container object
+ * @step 4 Call evas_vg_shape_add function to create a new shape object
+ * and check on not NULL.
+ * @step 5 Move current point to {20, 20}
+ * @step 6 Add a quadratic Bezier curve between the current position and the {20, 100} point
+ * @step 7 Use the current control point to draw the quadratic bezier.
+ * @step 8 Get current control point and check on expected value.
+ *
+ * @passcondition Function should add a quadratic Bezier curve between the current position and the end point,
+ * and without segmentation fault.
+ * @}
+ * @}
+ */
+
START_TEST(utc_evas_vg_shape_append_squadratic_to_p)
{
Efl_VG *vg, *container, *shape;