/// <summary>
/// FadeTransition class is a cluster of properties for the fade transition of a View.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public class FadeTransition : TransitionBase
{
private float opacity = 0.0f;
/// <summary>
/// Create a FadeTransition for the View pair.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public FadeTransition()
{
}
/// If this transition is for disappearing, the opacity of target View is animated to this property.
/// Default Opacity is 0.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public float Opacity
{
get
/// <summary>
/// ScaleTransition provides smoothly appearing/disappearing scale effects for target View.
/// If this transition is for appearing, the View comes out with the scale factor applied
- /// and will be animated at its original scale.
+ /// and will be animated to its original scale.
/// If this transition is for disappearing, the View starts at its original size
- /// but will become the scale of scale factor and vanished.
+ /// and will finally become scaled by scale factor and vanishes.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public class ScaleTransition : TransitionBase
{
/// <summary>
/// Create a ScaleTransition.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public ScaleTransition()
{
}
/// <summary>
/// Set/get Scale factor for this scale transition.
- /// if AppearingTransition, transition starts from scaled by the ScaleFactor and is animated to the original size.
+ /// If AppearingTransition, transition starts from scaled by the ScaleFactor and is animated to the original size.
/// And if DisappearingTransition, transition is finished to the scaled state by the ScaleFactor.
///
/// Default ScaleFactor is Vector2(0.0f, 0.0f).
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public Vector2 ScaleFactor { get; set; } = new Vector2(0.0f, 0.0f);
internal override TransitionItemBase CreateTransition(View view, bool isAppearing)
/// The direction the target Control is comming from or going to can be selected in the pre-defined directions at the SlideTransitionDirection {UP, DOWN, LEFT, RIGHT}
/// And, to use custom direction, the direction can be set by using Vector2.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public class SlideTransition : TransitionBase
{
/// <summary>
/// Create a SlideTransition for the View pair.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public SlideTransition()
{
}
/// <summary>
/// Set/get SlideDirection for this slide transition.
/// </summary>
- [EditorBrowsable(EditorBrowsableState.Never)]
+ /// <since_tizen> 9 </since_tizen>
public Vector2 Direction { get; set; } = SlideTransitionDirection.Right;
internal override TransitionItemBase CreateTransition(View view, bool isAppearing)