Mustpass update 2014.2.9
authorPyry Haulos <phaulos@google.com>
Tue, 21 Oct 2014 18:39:55 +0000 (11:39 -0700)
committerPyry Haulos <phaulos@google.com>
Tue, 21 Oct 2014 18:39:55 +0000 (11:39 -0700)
Change-Id: Ifbae72f0d8d69a35abc8c4093e11db41bf88feb7

android/cts/com.drawelements.deqp.gles3.xml
android/cts/com.drawelements.deqp.gles31.xml
android/cts/es30-mustpass-2014.2.9-2014-10-21.txt [moved from android/cts/es30-mustpass-2014.2.8-2014-10-13.txt with 99% similarity]
android/cts/es31-mustpass-2014.2.9-2014-10-21.txt [moved from android/cts/es31-mustpass-2014.2.8-2014-10-15.txt with 99% similarity]

index 4a330eb..7257631 100644 (file)
 <Test name="mat4x2" />
 <Test name="mat4x3" />
 <Test name="mat4" />
-<Test name="int" />
-<Test name="ivec2" />
-<Test name="ivec3" />
-<Test name="ivec4" />
-<Test name="uint" />
-<Test name="uvec2" />
-<Test name="uvec3" />
-<Test name="uvec4" />
 <Test name="float_vec3" />
 </TestCase>
 <TestCase name="interpolation">
 <TestCase name="if">
 <Test name="single_statement_vertex" />
 <Test name="single_statement_fragment" />
-<Test name="compound_statement_vertex" />
-<Test name="compound_statement_fragment" />
-<Test name="sequence_statements_vertex" />
-<Test name="sequence_statements_fragment" />
-<Test name="sequence_condition_vertex" />
-<Test name="sequence_condition_fragment" />
-<Test name="complex_condition_vertex" />
-<Test name="complex_condition_fragment" />
 <Test name="if_else_vertex" />
 <Test name="if_else_fragment" />
 <Test name="if_elseif_vertex" />
 <Test name="uint_uvec3_fragment" />
 <Test name="uint_uvec4_vertex" />
 <Test name="uint_uvec4_fragment" />
-<Test name="bool_bool_vertex" />
 <Test name="bool_bool_fragment" />
 <Test name="mat2_vertex" />
 <Test name="mat2_fragment" />
 <Test name="user_func_arg_float_types_fragment" />
 <Test name="user_func_arg_int_types_vertex" />
 <Test name="user_func_arg_int_types_fragment" />
-<Test name="user_func_arg_bool_types_vertex" />
 <Test name="user_func_arg_bool_types_fragment" />
-<Test name="user_func_arg_basic_types_vertex" />
 <Test name="user_func_arg_basic_types_fragment" />
 <Test name="user_func_arg_complex_types_vertex" />
 <Test name="user_func_arg_complex_types_fragment" />
 <Test name="bvec2_fragment" />
 <Test name="bvec3_vertex" />
 <Test name="bvec3_fragment" />
-<Test name="bvec4_vertex" />
-<Test name="bvec4_fragment" />
 </TestCase>
 <TestCase name="all">
 <Test name="bvec2_vertex" />
 </TestSuite>
 <TestSuite name="precision">
 <TestCase name="float">
-<Test name="highp_add_vertex" />
 <Test name="highp_add_fragment" />
-<Test name="highp_sub_vertex" />
 <Test name="highp_sub_fragment" />
-<Test name="highp_mul_vertex" />
 <Test name="highp_mul_fragment" />
-<Test name="highp_div_vertex" />
 <Test name="highp_div_fragment" />
 <Test name="mediump_add_vertex" />
 <Test name="mediump_add_fragment" />
 <Test name="sampler2d_float_vertex" />
 <Test name="sampler2d_float_fragment" />
 <Test name="samplercube_fixed_vertex" />
-<Test name="samplercube_fixed_fragment" />
 <Test name="samplercube_float_vertex" />
-<Test name="samplercube_float_fragment" />
 <Test name="sampler2darray_fixed_vertex" />
 <Test name="sampler2darray_fixed_fragment" />
 <Test name="sampler2darray_float_vertex" />
 <Test name="sampler2darray_float_fragment" />
-<Test name="sampler3d_fixed_vertex" />
-<Test name="sampler3d_fixed_fragment" />
-<Test name="sampler3d_float_vertex" />
-<Test name="sampler3d_float_fragment" />
 <Test name="sampler2dshadow_vertex" />
 <Test name="sampler2dshadow_fragment" />
 <Test name="sampler2darrayshadow_vertex" />
 <Test name="sampler2d_vec4_fixed_fragment" />
 <Test name="sampler2d_vec4_float_vertex" />
 <Test name="sampler2d_vec4_float_fragment" />
-<Test name="sampler3d_fixed_vertex" />
-<Test name="sampler3d_fixed_fragment" />
-<Test name="sampler3d_float_vertex" />
-<Test name="sampler3d_float_fragment" />
 <Test name="sampler2dshadow_vertex" />
 <Test name="sampler2dshadow_fragment" />
 </TestCase>
 <Test name="vec4_mediump_fragment" />
 <Test name="vec4_highp_vertex" />
 <Test name="vec4_highp_fragment" />
-<Test name="int_lowp_fragment" />
-<Test name="int_mediump_fragment" />
-<Test name="ivec2_lowp_fragment" />
-<Test name="ivec2_mediump_fragment" />
-<Test name="ivec3_lowp_fragment" />
-<Test name="ivec3_mediump_fragment" />
-<Test name="ivec4_lowp_fragment" />
-<Test name="ivec4_mediump_fragment" />
 </TestCase>
 <TestCase name="sign">
 <Test name="float_lowp_vertex" />
 <Test name="float_mediump_vertex" />
 <Test name="float_mediump_fragment" />
 <Test name="float_highp_vertex" />
-<Test name="float_highp_fragment" />
 <Test name="vec2_lowp_vertex" />
 <Test name="vec2_lowp_fragment" />
 <Test name="vec2_mediump_vertex" />
 <Test name="vec2_mediump_fragment" />
 <Test name="vec2_highp_vertex" />
-<Test name="vec2_highp_fragment" />
 <Test name="vec3_lowp_vertex" />
 <Test name="vec3_lowp_fragment" />
 <Test name="vec3_mediump_vertex" />
 <Test name="vec3_mediump_fragment" />
 <Test name="vec3_highp_vertex" />
-<Test name="vec3_highp_fragment" />
 <Test name="vec4_lowp_vertex" />
 <Test name="vec4_lowp_fragment" />
 <Test name="vec4_mediump_vertex" />
 <Test name="vec4_mediump_fragment" />
 <Test name="vec4_highp_vertex" />
-<Test name="vec4_highp_fragment" />
 </TestCase>
 <TestCase name="floatbitstouint">
 <Test name="float_lowp_vertex" />
 <Test name="float_mediump_vertex" />
 <Test name="float_mediump_fragment" />
 <Test name="float_highp_vertex" />
-<Test name="float_highp_fragment" />
 <Test name="vec2_lowp_vertex" />
 <Test name="vec2_lowp_fragment" />
 <Test name="vec2_mediump_vertex" />
 <Test name="vec2_mediump_fragment" />
 <Test name="vec2_highp_vertex" />
-<Test name="vec2_highp_fragment" />
 <Test name="vec3_lowp_vertex" />
 <Test name="vec3_lowp_fragment" />
 <Test name="vec3_mediump_vertex" />
 <Test name="vec3_mediump_fragment" />
 <Test name="vec3_highp_vertex" />
-<Test name="vec3_highp_fragment" />
 <Test name="vec4_lowp_vertex" />
 <Test name="vec4_lowp_fragment" />
 <Test name="vec4_mediump_vertex" />
 <Test name="vec4_mediump_fragment" />
 <Test name="vec4_highp_vertex" />
-<Test name="vec4_highp_fragment" />
 </TestCase>
 <TestCase name="intbitstofloat">
 <Test name="int_highp_vertex" />
-<Test name="int_highp_fragment" />
 <Test name="ivec2_highp_vertex" />
-<Test name="ivec2_highp_fragment" />
 <Test name="ivec3_highp_vertex" />
-<Test name="ivec3_highp_fragment" />
 </TestCase>
 <TestCase name="uintbitstofloat">
 <Test name="uint_highp_vertex" />
-<Test name="uint_highp_fragment" />
 <Test name="uvec2_highp_vertex" />
-<Test name="uvec2_highp_fragment" />
 <Test name="uvec3_highp_vertex" />
-<Test name="uvec3_highp_fragment" />
 </TestCase>
 </TestSuite>
 <TestCase name="pack_unpack">
 <Test name="63" />
 <Test name="64" />
 <Test name="65" />
-<Test name="66" />
 <Test name="67" />
 <Test name="68" />
 <Test name="69" />
 <Test name="43" />
 <Test name="44" />
 <Test name="45" />
-<Test name="46" />
 <Test name="47" />
 <Test name="48" />
 <Test name="49" />
 <Test name="line_width_getfloat" />
 <Test name="polygon_offset_factor_getfloat" />
 <Test name="polygon_offset_units_getfloat" />
-<Test name="sample_coverage_value_getboolean" />
 <Test name="blend_color_getboolean" />
 <Test name="blend_color_getfloat" />
 <Test name="color_clear_value_getboolean" />
index 366a794..5c56280 100644 (file)
 <Test name="vec3" />
 <Test name="vec4" />
 </TestCase>
-<TestCase name="mediump_compute">
-<Test name="scalar" />
-<Test name="vec2" />
-<Test name="vec3" />
-<Test name="vec4" />
-</TestCase>
 </TestSuite>
 <TestSuite name="length">
 <TestCase name="lowp_compute">
 <TestSuite name="size_pot">
 <TestCase name="compare_less">
 <Test name="clamp_to_edge_repeat" />
-<Test name="mirrored_repeat_clamp_to_edge" />
 </TestCase>
 <TestCase name="compare_greater">
 <Test name="clamp_to_edge_repeat" />
-<Test name="mirrored_repeat_clamp_to_edge" />
 </TestCase>
 </TestSuite>
 <TestSuite name="size_npot">
 <Test name="get_buffer_parameteriv" />
 <Test name="get_buffer_parameteri64v" />
 <Test name="get_buffer_pointerv" />
-<Test name="get_framebuffer_attachment_parameteriv" />
 <Test name="get_renderbuffer_parameteriv" />
 <Test name="get_internalformativ" />
 <Test name="get_queryiv" />
 <Test name="get_buffer_parameteriv" />
 <Test name="get_buffer_parameteri64v" />
 <Test name="get_buffer_pointerv" />
-<Test name="get_framebuffer_attachment_parameteriv" />
 <Test name="get_renderbuffer_parameteriv" />
 <Test name="get_internalformativ" />
 <Test name="get_queryiv" />
 <Test name="get_buffer_parameteriv" />
 <Test name="get_buffer_parameteri64v" />
 <Test name="get_buffer_pointerv" />
-<Test name="get_framebuffer_attachment_parameteriv" />
 <Test name="get_renderbuffer_parameteriv" />
 <Test name="get_queryiv" />
 <Test name="get_query_objectuiv" />
@@ -1471,14 +1471,6 @@ dEQP-GLES3.functional.shaders.linkage.varying.struct.mat3x4
 dEQP-GLES3.functional.shaders.linkage.varying.struct.mat4x2
 dEQP-GLES3.functional.shaders.linkage.varying.struct.mat4x3
 dEQP-GLES3.functional.shaders.linkage.varying.struct.mat4
-dEQP-GLES3.functional.shaders.linkage.varying.struct.int
-dEQP-GLES3.functional.shaders.linkage.varying.struct.ivec2
-dEQP-GLES3.functional.shaders.linkage.varying.struct.ivec3
-dEQP-GLES3.functional.shaders.linkage.varying.struct.ivec4
-dEQP-GLES3.functional.shaders.linkage.varying.struct.uint
-dEQP-GLES3.functional.shaders.linkage.varying.struct.uvec2
-dEQP-GLES3.functional.shaders.linkage.varying.struct.uvec3
-dEQP-GLES3.functional.shaders.linkage.varying.struct.uvec4
 dEQP-GLES3.functional.shaders.linkage.varying.struct.float_vec3
 dEQP-GLES3.functional.shaders.linkage.varying.interpolation.smooth
 dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
@@ -2673,14 +2665,6 @@ dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_ivec3_bvec3_vec4_
 dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_ivec3_bvec3_vec4_ivec2_float_vec2_to_mat4_fragment
 dEQP-GLES3.functional.shaders.conditionals.if.single_statement_vertex
 dEQP-GLES3.functional.shaders.conditionals.if.single_statement_fragment
-dEQP-GLES3.functional.shaders.conditionals.if.compound_statement_vertex
-dEQP-GLES3.functional.shaders.conditionals.if.compound_statement_fragment
-dEQP-GLES3.functional.shaders.conditionals.if.sequence_statements_vertex
-dEQP-GLES3.functional.shaders.conditionals.if.sequence_statements_fragment
-dEQP-GLES3.functional.shaders.conditionals.if.sequence_condition_vertex
-dEQP-GLES3.functional.shaders.conditionals.if.sequence_condition_fragment
-dEQP-GLES3.functional.shaders.conditionals.if.complex_condition_vertex
-dEQP-GLES3.functional.shaders.conditionals.if.complex_condition_fragment
 dEQP-GLES3.functional.shaders.conditionals.if.if_else_vertex
 dEQP-GLES3.functional.shaders.conditionals.if.if_else_fragment
 dEQP-GLES3.functional.shaders.conditionals.if.if_elseif_vertex
@@ -3425,7 +3409,6 @@ dEQP-GLES3.functional.shaders.functions.datatypes.uint_uvec3_vertex
 dEQP-GLES3.functional.shaders.functions.datatypes.uint_uvec3_fragment
 dEQP-GLES3.functional.shaders.functions.datatypes.uint_uvec4_vertex
 dEQP-GLES3.functional.shaders.functions.datatypes.uint_uvec4_fragment
-dEQP-GLES3.functional.shaders.functions.datatypes.bool_bool_vertex
 dEQP-GLES3.functional.shaders.functions.datatypes.bool_bool_fragment
 dEQP-GLES3.functional.shaders.functions.datatypes.mat2_vertex
 dEQP-GLES3.functional.shaders.functions.datatypes.mat2_fragment
@@ -3523,9 +3506,7 @@ dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_float_types_ve
 dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_float_types_fragment
 dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_int_types_vertex
 dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_int_types_fragment
-dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_bool_types_vertex
 dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_bool_types_fragment
-dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_basic_types_vertex
 dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_basic_types_fragment
 dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_complex_types_vertex
 dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_complex_types_fragment
@@ -11552,8 +11533,6 @@ dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec2_vertex
 dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec2_fragment
 dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec3_vertex
 dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec3_fragment
-dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec4_vertex
-dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec4_fragment
 dEQP-GLES3.functional.shaders.operator.bool_compare.all.bvec2_vertex
 dEQP-GLES3.functional.shaders.operator.bool_compare.all.bvec2_fragment
 dEQP-GLES3.functional.shaders.operator.bool_compare.all.bvec3_vertex
@@ -14261,13 +14240,9 @@ dEQP-GLES3.functional.shaders.fragdepth.compare.uniform_conditional_write
 dEQP-GLES3.functional.shaders.fragdepth.compare.dynamic_conditional_write
 dEQP-GLES3.functional.shaders.fragdepth.compare.uniform_loop_write
 dEQP-GLES3.functional.shaders.fragdepth.compare.write_in_function
-dEQP-GLES3.functional.shaders.precision.float.highp_add_vertex
 dEQP-GLES3.functional.shaders.precision.float.highp_add_fragment
-dEQP-GLES3.functional.shaders.precision.float.highp_sub_vertex
 dEQP-GLES3.functional.shaders.precision.float.highp_sub_fragment
-dEQP-GLES3.functional.shaders.precision.float.highp_mul_vertex
 dEQP-GLES3.functional.shaders.precision.float.highp_mul_fragment
-dEQP-GLES3.functional.shaders.precision.float.highp_div_vertex
 dEQP-GLES3.functional.shaders.precision.float.highp_div_fragment
 dEQP-GLES3.functional.shaders.precision.float.mediump_add_vertex
 dEQP-GLES3.functional.shaders.precision.float.mediump_add_fragment
@@ -14464,17 +14439,11 @@ dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2d_fixed_frag
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2d_float_vertex
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2d_float_fragment
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_fragment
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_fragment
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darray_fixed_vertex
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darray_fixed_fragment
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darray_float_vertex
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darray_float_fragment
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_fixed_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_fixed_fragment
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_float_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_float_fragment
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_fragment
 dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_vertex
@@ -14487,10 +14456,6 @@ dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2d_vec4_f
 dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2d_vec4_fixed_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2d_vec4_float_vertex
 dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2d_vec4_float_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_fixed_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_fixed_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_float_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_float_fragment
 dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex
 dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment
 dEQP-GLES3.functional.shaders.texture_functions.texelfetch.sampler2d_fixed_vertex
@@ -14795,14 +14760,6 @@ dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_mediump_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_mediump_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_highp_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_highp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.int_lowp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.int_mediump_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec2_lowp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec2_mediump_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec3_lowp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec3_mediump_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec4_lowp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec4_mediump_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.sign.float_lowp_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.sign.float_lowp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.sign.float_mediump_vertex
@@ -14992,61 +14949,47 @@ dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_fragment
 dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_vertex
 dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_vertex
@@ -17075,7 +17018,6 @@ dEQP-GLES3.functional.shaders.random.conditionals.vertex.62
 dEQP-GLES3.functional.shaders.random.conditionals.vertex.63
 dEQP-GLES3.functional.shaders.random.conditionals.vertex.64
 dEQP-GLES3.functional.shaders.random.conditionals.vertex.65
-dEQP-GLES3.functional.shaders.random.conditionals.vertex.66
 dEQP-GLES3.functional.shaders.random.conditionals.vertex.67
 dEQP-GLES3.functional.shaders.random.conditionals.vertex.68
 dEQP-GLES3.functional.shaders.random.conditionals.vertex.69
@@ -17255,7 +17197,6 @@ dEQP-GLES3.functional.shaders.random.conditionals.combined.42
 dEQP-GLES3.functional.shaders.random.conditionals.combined.43
 dEQP-GLES3.functional.shaders.random.conditionals.combined.44
 dEQP-GLES3.functional.shaders.random.conditionals.combined.45
-dEQP-GLES3.functional.shaders.random.conditionals.combined.46
 dEQP-GLES3.functional.shaders.random.conditionals.combined.47
 dEQP-GLES3.functional.shaders.random.conditionals.combined.48
 dEQP-GLES3.functional.shaders.random.conditionals.combined.49
@@ -36116,7 +36057,6 @@ dEQP-GLES3.functional.state_query.floats.line_width_getboolean
 dEQP-GLES3.functional.state_query.floats.line_width_getfloat
 dEQP-GLES3.functional.state_query.floats.polygon_offset_factor_getfloat
 dEQP-GLES3.functional.state_query.floats.polygon_offset_units_getfloat
-dEQP-GLES3.functional.state_query.floats.sample_coverage_value_getboolean
 dEQP-GLES3.functional.state_query.floats.blend_color_getboolean
 dEQP-GLES3.functional.state_query.floats.blend_color_getfloat
 dEQP-GLES3.functional.state_query.floats.color_clear_value_getboolean
@@ -2438,10 +2438,6 @@ dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compu
 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2
 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3
 dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4
-dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.scalar
-dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec2
-dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec3
-dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.mediump_compute.vec4
 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.scalar
 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec2
 dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec3
@@ -10009,9 +10005,7 @@ dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.one_red_gr
 dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.base_level.level_1
 dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.base_level.level_2
 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat
-dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge
 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat
-dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge
 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat
 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat
 dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.filter_mode.min_linear_mag_linear
@@ -13300,7 +13294,6 @@ dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_frag_data_loc
 dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_buffer_parameteriv
 dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_buffer_parameteri64v
 dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_buffer_pointerv
-dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_framebuffer_attachment_parameteriv
 dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_renderbuffer_parameteriv
 dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_internalformativ
 dEQP-GLES31.functional.debug.negative_coverage.callbacks.state.get_queryiv
@@ -13590,7 +13583,6 @@ dEQP-GLES31.functional.debug.negative_coverage.log.state.get_frag_data_location
 dEQP-GLES31.functional.debug.negative_coverage.log.state.get_buffer_parameteriv
 dEQP-GLES31.functional.debug.negative_coverage.log.state.get_buffer_parameteri64v
 dEQP-GLES31.functional.debug.negative_coverage.log.state.get_buffer_pointerv
-dEQP-GLES31.functional.debug.negative_coverage.log.state.get_framebuffer_attachment_parameteriv
 dEQP-GLES31.functional.debug.negative_coverage.log.state.get_renderbuffer_parameteriv
 dEQP-GLES31.functional.debug.negative_coverage.log.state.get_internalformativ
 dEQP-GLES31.functional.debug.negative_coverage.log.state.get_queryiv
@@ -13861,7 +13853,6 @@ dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_frag_data_loc
 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_buffer_parameteriv
 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_buffer_parameteri64v
 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_buffer_pointerv
-dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_framebuffer_attachment_parameteriv
 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_renderbuffer_parameteriv
 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_queryiv
 dEQP-GLES31.functional.debug.negative_coverage.get_error.state.get_query_objectuiv