<Test name="mat4x2" />
<Test name="mat4x3" />
<Test name="mat4" />
-<Test name="int" />
-<Test name="ivec2" />
-<Test name="ivec3" />
-<Test name="ivec4" />
-<Test name="uint" />
-<Test name="uvec2" />
-<Test name="uvec3" />
-<Test name="uvec4" />
<Test name="float_vec3" />
</TestCase>
<TestCase name="interpolation">
<TestCase name="if">
<Test name="single_statement_vertex" />
<Test name="single_statement_fragment" />
-<Test name="compound_statement_vertex" />
-<Test name="compound_statement_fragment" />
-<Test name="sequence_statements_vertex" />
-<Test name="sequence_statements_fragment" />
-<Test name="sequence_condition_vertex" />
-<Test name="sequence_condition_fragment" />
-<Test name="complex_condition_vertex" />
-<Test name="complex_condition_fragment" />
<Test name="if_else_vertex" />
<Test name="if_else_fragment" />
<Test name="if_elseif_vertex" />
<Test name="uint_uvec3_fragment" />
<Test name="uint_uvec4_vertex" />
<Test name="uint_uvec4_fragment" />
-<Test name="bool_bool_vertex" />
<Test name="bool_bool_fragment" />
<Test name="mat2_vertex" />
<Test name="mat2_fragment" />
<Test name="user_func_arg_float_types_fragment" />
<Test name="user_func_arg_int_types_vertex" />
<Test name="user_func_arg_int_types_fragment" />
-<Test name="user_func_arg_bool_types_vertex" />
<Test name="user_func_arg_bool_types_fragment" />
-<Test name="user_func_arg_basic_types_vertex" />
<Test name="user_func_arg_basic_types_fragment" />
<Test name="user_func_arg_complex_types_vertex" />
<Test name="user_func_arg_complex_types_fragment" />
<Test name="bvec2_fragment" />
<Test name="bvec3_vertex" />
<Test name="bvec3_fragment" />
-<Test name="bvec4_vertex" />
-<Test name="bvec4_fragment" />
</TestCase>
<TestCase name="all">
<Test name="bvec2_vertex" />
</TestSuite>
<TestSuite name="precision">
<TestCase name="float">
-<Test name="highp_add_vertex" />
<Test name="highp_add_fragment" />
-<Test name="highp_sub_vertex" />
<Test name="highp_sub_fragment" />
-<Test name="highp_mul_vertex" />
<Test name="highp_mul_fragment" />
-<Test name="highp_div_vertex" />
<Test name="highp_div_fragment" />
<Test name="mediump_add_vertex" />
<Test name="mediump_add_fragment" />
<Test name="sampler2d_float_vertex" />
<Test name="sampler2d_float_fragment" />
<Test name="samplercube_fixed_vertex" />
-<Test name="samplercube_fixed_fragment" />
<Test name="samplercube_float_vertex" />
-<Test name="samplercube_float_fragment" />
<Test name="sampler2darray_fixed_vertex" />
<Test name="sampler2darray_fixed_fragment" />
<Test name="sampler2darray_float_vertex" />
<Test name="sampler2darray_float_fragment" />
-<Test name="sampler3d_fixed_vertex" />
-<Test name="sampler3d_fixed_fragment" />
-<Test name="sampler3d_float_vertex" />
-<Test name="sampler3d_float_fragment" />
<Test name="sampler2dshadow_vertex" />
<Test name="sampler2dshadow_fragment" />
<Test name="sampler2darrayshadow_vertex" />
<Test name="sampler2d_vec4_fixed_fragment" />
<Test name="sampler2d_vec4_float_vertex" />
<Test name="sampler2d_vec4_float_fragment" />
-<Test name="sampler3d_fixed_vertex" />
-<Test name="sampler3d_fixed_fragment" />
-<Test name="sampler3d_float_vertex" />
-<Test name="sampler3d_float_fragment" />
<Test name="sampler2dshadow_vertex" />
<Test name="sampler2dshadow_fragment" />
</TestCase>
<Test name="vec4_mediump_fragment" />
<Test name="vec4_highp_vertex" />
<Test name="vec4_highp_fragment" />
-<Test name="int_lowp_fragment" />
-<Test name="int_mediump_fragment" />
-<Test name="ivec2_lowp_fragment" />
-<Test name="ivec2_mediump_fragment" />
-<Test name="ivec3_lowp_fragment" />
-<Test name="ivec3_mediump_fragment" />
-<Test name="ivec4_lowp_fragment" />
-<Test name="ivec4_mediump_fragment" />
</TestCase>
<TestCase name="sign">
<Test name="float_lowp_vertex" />
<Test name="float_mediump_vertex" />
<Test name="float_mediump_fragment" />
<Test name="float_highp_vertex" />
-<Test name="float_highp_fragment" />
<Test name="vec2_lowp_vertex" />
<Test name="vec2_lowp_fragment" />
<Test name="vec2_mediump_vertex" />
<Test name="vec2_mediump_fragment" />
<Test name="vec2_highp_vertex" />
-<Test name="vec2_highp_fragment" />
<Test name="vec3_lowp_vertex" />
<Test name="vec3_lowp_fragment" />
<Test name="vec3_mediump_vertex" />
<Test name="vec3_mediump_fragment" />
<Test name="vec3_highp_vertex" />
-<Test name="vec3_highp_fragment" />
<Test name="vec4_lowp_vertex" />
<Test name="vec4_lowp_fragment" />
<Test name="vec4_mediump_vertex" />
<Test name="vec4_mediump_fragment" />
<Test name="vec4_highp_vertex" />
-<Test name="vec4_highp_fragment" />
</TestCase>
<TestCase name="floatbitstouint">
<Test name="float_lowp_vertex" />
<Test name="float_mediump_vertex" />
<Test name="float_mediump_fragment" />
<Test name="float_highp_vertex" />
-<Test name="float_highp_fragment" />
<Test name="vec2_lowp_vertex" />
<Test name="vec2_lowp_fragment" />
<Test name="vec2_mediump_vertex" />
<Test name="vec2_mediump_fragment" />
<Test name="vec2_highp_vertex" />
-<Test name="vec2_highp_fragment" />
<Test name="vec3_lowp_vertex" />
<Test name="vec3_lowp_fragment" />
<Test name="vec3_mediump_vertex" />
<Test name="vec3_mediump_fragment" />
<Test name="vec3_highp_vertex" />
-<Test name="vec3_highp_fragment" />
<Test name="vec4_lowp_vertex" />
<Test name="vec4_lowp_fragment" />
<Test name="vec4_mediump_vertex" />
<Test name="vec4_mediump_fragment" />
<Test name="vec4_highp_vertex" />
-<Test name="vec4_highp_fragment" />
</TestCase>
<TestCase name="intbitstofloat">
<Test name="int_highp_vertex" />
-<Test name="int_highp_fragment" />
<Test name="ivec2_highp_vertex" />
-<Test name="ivec2_highp_fragment" />
<Test name="ivec3_highp_vertex" />
-<Test name="ivec3_highp_fragment" />
</TestCase>
<TestCase name="uintbitstofloat">
<Test name="uint_highp_vertex" />
-<Test name="uint_highp_fragment" />
<Test name="uvec2_highp_vertex" />
-<Test name="uvec2_highp_fragment" />
<Test name="uvec3_highp_vertex" />
-<Test name="uvec3_highp_fragment" />
</TestCase>
</TestSuite>
<TestCase name="pack_unpack">
<Test name="63" />
<Test name="64" />
<Test name="65" />
-<Test name="66" />
<Test name="67" />
<Test name="68" />
<Test name="69" />
<Test name="43" />
<Test name="44" />
<Test name="45" />
-<Test name="46" />
<Test name="47" />
<Test name="48" />
<Test name="49" />
<Test name="line_width_getfloat" />
<Test name="polygon_offset_factor_getfloat" />
<Test name="polygon_offset_units_getfloat" />
-<Test name="sample_coverage_value_getboolean" />
<Test name="blend_color_getboolean" />
<Test name="blend_color_getfloat" />
<Test name="color_clear_value_getboolean" />
<Test name="vec3" />
<Test name="vec4" />
</TestCase>
-<TestCase name="mediump_compute">
-<Test name="scalar" />
-<Test name="vec2" />
-<Test name="vec3" />
-<Test name="vec4" />
-</TestCase>
</TestSuite>
<TestSuite name="length">
<TestCase name="lowp_compute">
<TestSuite name="size_pot">
<TestCase name="compare_less">
<Test name="clamp_to_edge_repeat" />
-<Test name="mirrored_repeat_clamp_to_edge" />
</TestCase>
<TestCase name="compare_greater">
<Test name="clamp_to_edge_repeat" />
-<Test name="mirrored_repeat_clamp_to_edge" />
</TestCase>
</TestSuite>
<TestSuite name="size_npot">
<Test name="get_buffer_parameteriv" />
<Test name="get_buffer_parameteri64v" />
<Test name="get_buffer_pointerv" />
-<Test name="get_framebuffer_attachment_parameteriv" />
<Test name="get_renderbuffer_parameteriv" />
<Test name="get_internalformativ" />
<Test name="get_queryiv" />
<Test name="get_buffer_parameteriv" />
<Test name="get_buffer_parameteri64v" />
<Test name="get_buffer_pointerv" />
-<Test name="get_framebuffer_attachment_parameteriv" />
<Test name="get_renderbuffer_parameteriv" />
<Test name="get_internalformativ" />
<Test name="get_queryiv" />
<Test name="get_buffer_parameteriv" />
<Test name="get_buffer_parameteri64v" />
<Test name="get_buffer_pointerv" />
-<Test name="get_framebuffer_attachment_parameteriv" />
<Test name="get_renderbuffer_parameteriv" />
<Test name="get_queryiv" />
<Test name="get_query_objectuiv" />
dEQP-GLES3.functional.shaders.linkage.varying.struct.mat4x2
dEQP-GLES3.functional.shaders.linkage.varying.struct.mat4x3
dEQP-GLES3.functional.shaders.linkage.varying.struct.mat4
-dEQP-GLES3.functional.shaders.linkage.varying.struct.int
-dEQP-GLES3.functional.shaders.linkage.varying.struct.ivec2
-dEQP-GLES3.functional.shaders.linkage.varying.struct.ivec3
-dEQP-GLES3.functional.shaders.linkage.varying.struct.ivec4
-dEQP-GLES3.functional.shaders.linkage.varying.struct.uint
-dEQP-GLES3.functional.shaders.linkage.varying.struct.uvec2
-dEQP-GLES3.functional.shaders.linkage.varying.struct.uvec3
-dEQP-GLES3.functional.shaders.linkage.varying.struct.uvec4
dEQP-GLES3.functional.shaders.linkage.varying.struct.float_vec3
dEQP-GLES3.functional.shaders.linkage.varying.interpolation.smooth
dEQP-GLES3.functional.shaders.linkage.varying.interpolation.centroid
dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_ivec3_bvec3_vec4_ivec2_float_vec2_to_mat4_fragment
dEQP-GLES3.functional.shaders.conditionals.if.single_statement_vertex
dEQP-GLES3.functional.shaders.conditionals.if.single_statement_fragment
-dEQP-GLES3.functional.shaders.conditionals.if.compound_statement_vertex
-dEQP-GLES3.functional.shaders.conditionals.if.compound_statement_fragment
-dEQP-GLES3.functional.shaders.conditionals.if.sequence_statements_vertex
-dEQP-GLES3.functional.shaders.conditionals.if.sequence_statements_fragment
-dEQP-GLES3.functional.shaders.conditionals.if.sequence_condition_vertex
-dEQP-GLES3.functional.shaders.conditionals.if.sequence_condition_fragment
-dEQP-GLES3.functional.shaders.conditionals.if.complex_condition_vertex
-dEQP-GLES3.functional.shaders.conditionals.if.complex_condition_fragment
dEQP-GLES3.functional.shaders.conditionals.if.if_else_vertex
dEQP-GLES3.functional.shaders.conditionals.if.if_else_fragment
dEQP-GLES3.functional.shaders.conditionals.if.if_elseif_vertex
dEQP-GLES3.functional.shaders.functions.datatypes.uint_uvec3_fragment
dEQP-GLES3.functional.shaders.functions.datatypes.uint_uvec4_vertex
dEQP-GLES3.functional.shaders.functions.datatypes.uint_uvec4_fragment
-dEQP-GLES3.functional.shaders.functions.datatypes.bool_bool_vertex
dEQP-GLES3.functional.shaders.functions.datatypes.bool_bool_fragment
dEQP-GLES3.functional.shaders.functions.datatypes.mat2_vertex
dEQP-GLES3.functional.shaders.functions.datatypes.mat2_fragment
dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_float_types_fragment
dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_int_types_vertex
dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_int_types_fragment
-dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_bool_types_vertex
dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_bool_types_fragment
-dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_basic_types_vertex
dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_basic_types_fragment
dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_complex_types_vertex
dEQP-GLES3.functional.shaders.functions.overloading.user_func_arg_complex_types_fragment
dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec2_fragment
dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec3_vertex
dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec3_fragment
-dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec4_vertex
-dEQP-GLES3.functional.shaders.operator.bool_compare.any.bvec4_fragment
dEQP-GLES3.functional.shaders.operator.bool_compare.all.bvec2_vertex
dEQP-GLES3.functional.shaders.operator.bool_compare.all.bvec2_fragment
dEQP-GLES3.functional.shaders.operator.bool_compare.all.bvec3_vertex
dEQP-GLES3.functional.shaders.fragdepth.compare.dynamic_conditional_write
dEQP-GLES3.functional.shaders.fragdepth.compare.uniform_loop_write
dEQP-GLES3.functional.shaders.fragdepth.compare.write_in_function
-dEQP-GLES3.functional.shaders.precision.float.highp_add_vertex
dEQP-GLES3.functional.shaders.precision.float.highp_add_fragment
-dEQP-GLES3.functional.shaders.precision.float.highp_sub_vertex
dEQP-GLES3.functional.shaders.precision.float.highp_sub_fragment
-dEQP-GLES3.functional.shaders.precision.float.highp_mul_vertex
dEQP-GLES3.functional.shaders.precision.float.highp_mul_fragment
-dEQP-GLES3.functional.shaders.precision.float.highp_div_vertex
dEQP-GLES3.functional.shaders.precision.float.highp_div_fragment
dEQP-GLES3.functional.shaders.precision.float.mediump_add_vertex
dEQP-GLES3.functional.shaders.precision.float.mediump_add_fragment
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2d_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2d_float_fragment
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_fixed_fragment
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.samplercube_float_fragment
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darray_fixed_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darray_fixed_fragment
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darray_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darray_float_fragment
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_fixed_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_fixed_fragment
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_float_vertex
-dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler3d_float_fragment
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_fragment
dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2d_vec4_fixed_fragment
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2d_vec4_float_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2d_vec4_float_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_fixed_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_fixed_fragment
-dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_float_vertex
-dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler3d_float_fragment
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex
dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment
dEQP-GLES3.functional.shaders.texture_functions.texelfetch.sampler2d_fixed_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_mediump_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_highp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.abs.vec4_highp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.int_lowp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.int_mediump_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec2_lowp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec2_mediump_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec3_lowp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec3_mediump_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec4_lowp_fragment
-dEQP-GLES3.functional.shaders.builtin_functions.common.abs.ivec4_mediump_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.sign.float_lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.sign.float_lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.sign.float_mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_vertex
-dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_fragment
dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_vertex
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dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_vertex
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dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_vertex
dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_vertex
dEQP-GLES3.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_vertex
dEQP-GLES3.functional.shaders.random.conditionals.vertex.63
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dEQP-GLES3.functional.state_query.floats.line_width_getfloat
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dEQP-GLES3.functional.state_query.floats.polygon_offset_units_getfloat
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dEQP-GLES3.functional.state_query.floats.blend_color_getboolean
dEQP-GLES3.functional.state_query.floats.blend_color_getfloat
dEQP-GLES3.functional.state_query.floats.color_clear_value_getboolean
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3
dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4
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dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.scalar
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dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec3
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.base_level.level_1
dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.base_level.level_2
dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat
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dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.filter_mode.min_linear_mag_linear
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