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lottie/example: workaround to render at 60fps.
68/184668/2
author
subhransu mohanty
<sub.mohanty@samsung.com>
Fri, 20 Jul 2018 05:04:33 +0000
(14:04 +0900)
committer
Hermet Park
<chuneon.park@samsung.com>
Fri, 20 Jul 2018 05:45:31 +0000
(
05:45
+0000)
Change-Id: I6e2ad981467679357a75310027d9482a28e1bc94
example/lottieviewtest.cpp
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diff --git
a/example/lottieviewtest.cpp
b/example/lottieviewtest.cpp
index
838b9c8
..
180201d
100644
(file)
--- a/
example/lottieviewtest.cpp
+++ b/
example/lottieviewtest.cpp
@@
-20,6
+20,7
@@
public:
LottieViewTest(EvasApp *app, bool renderMode) {
mApp = app;
mRenderMode = renderMode;
+ ecore_animator_frametime_set(1.0/120.0);
}
void show(int numberOfImage) {
@@
-96,7
+97,7
@@
main(int argc, char **argv)
renderMode = false;
}
LottieViewTest *view = new LottieViewTest(app, renderMode);
- view->show(
40
0);
+ view->show(
25
0);
app->addExitCb(onExitCb, view);
app->addRenderPreCb(onRenderPreCb, view);