--- /dev/null
+/**
+ * @defgroup Inwin Inwin
+ * @ingroup Win
+ *
+ * @image html img/inwin_inheritance_tree.png
+ * @image latex img/inwin_inheritance_tree.eps
+ *
+ * @image html img/widget/inwin/preview-00.png
+ * @image latex img/widget/inwin/preview-00.eps
+ * @image html img/widget/inwin/preview-01.png
+ * @image latex img/widget/inwin/preview-01.eps
+ * @image html img/widget/inwin/preview-02.png
+ * @image latex img/widget/inwin/preview-02.eps
+ *
+ * An inwin is a window inside a window that is useful for a quick popup.
+ * It does not hover.
+ *
+ * It works by creating an object that will occupy the entire window, so it
+ * must be created using an @ref Win "elm_win" as parent only. The inwin
+ * object can be hidden or restacked below every other object if it's
+ * needed to show what's behind it without destroying it. If this is done,
+ * the elm_win_inwin_activate() function can be used to bring it back to
+ * full visibility again.
+ *
+ * There are three styles available in the default theme. These are:
+ * @li default: The inwin is sized to take over most of the window it's
+ * placed in.
+ * @li minimal: The size of the inwin will be the minimum necessary to show
+ * its contents.
+ * @li minimal_vertical: Horizontally, the inwin takes as much space as
+ * possible, but it's sized vertically the most it needs to fit its\
+ * contents.
+ *
+ * This widget inherits from the @ref Layout one, so that all the
+ * functions acting on it also work for inner windown objects. It also
+ * emits the signals inherited from @ref Layout.
+ *
+ * Some examples of Inwin can be found in the following:
+ * @li @ref inwin_example_01
+ *
+ * @{
+ */
+
+/**
+ * Adds an inwin to the current window
+ *
+ * The @p obj used as parent @b MUST be an @ref Win "Elementary Window".
+ * Never call this function with anything other than the top-most window
+ * as its parameter, unless you are fond of undefined behavior.
+ *
+ * After creating the object, the widget will set itself as resize object
+ * for the window with elm_win_resize_object_add(), so when shown it will
+ * appear to cover almost the entire window (how much of it depends on its
+ * content and the style used). It must not be added into other container
+ * objects and it needs not be moved or resized manually.
+ *
+ * @param parent The parent object
+ * @return The new object or NULL if it cannot be created
+ *
+ * @ingroup Inwin
+ */
+EAPI Evas_Object *elm_win_inwin_add(Evas_Object *parent);
+
+/**
+ * Activates an inwin object, ensuring its visibility
+ *
+ * This function will make sure that the inwin @p obj is completely visible
+ * by calling evas_object_show() and evas_object_raise() on it, to bring it
+ * to the front. It also sets the keyboard focus to it, which will be passed
+ * onto its content.
+ *
+ * The object's theme will also receive the signal "elm,action,show" with
+ * source "elm".
+ *
+ * @param obj The inwin to activate
+ *
+ * @ingroup Inwin
+ */
+EAPI void elm_win_inwin_activate(Evas_Object *obj);
+
+/**
+ * Set the content of an inwin object.
+ *
+ * Once the content object is set, a previously set one will be deleted.
+ * If you want to keep that old content object, use the
+ * elm_win_inwin_content_unset() function.
+ *
+ * @param obj The inwin object
+ * @param content The object to set as content
+ *
+ * @ingroup Inwin
+ */
+EAPI void elm_win_inwin_content_set(Evas_Object *obj, Evas_Object *content);
+
+/**
+ * Get the content of an inwin object.
+ *
+ * Return the content object for this widget.
+ *
+ * The returned object is valid as long as the inwin is still alive and no
+ * other content is set on it. Deleting the object will notify the inwin
+ * about it and this one will be left empty.
+ *
+ * If you need to remove an inwin's content to be reused somewhere else,
+ * see elm_win_inwin_content_unset().
+ *
+ * @param obj The inwin object
+ * @return The content that is being used
+ *
+ * @ingroup Inwin
+ */
+EAPI Evas_Object *elm_win_inwin_content_get(const Evas_Object *obj);
+
+/**
+ * Unset the content of an inwin object.
+ *
+ * Unparent and return the content object which was set for this widget.
+ *
+ * @param obj The inwin object
+ * @return The content that was being used
+ *
+ * @ingroup Inwin
+ */
+EAPI Evas_Object *elm_win_inwin_content_unset(Evas_Object *obj);
+
+/**
+ * @}
+ */
+
/**
* @}
*/
-
-/**
- * @defgroup Inwin Inwin
- * @ingroup Win
- *
- * @image html img/widget/inwin/preview-00.png
- * @image latex img/widget/inwin/preview-00.eps
- * @image html img/widget/inwin/preview-01.png
- * @image latex img/widget/inwin/preview-01.eps
- * @image html img/widget/inwin/preview-02.png
- * @image latex img/widget/inwin/preview-02.eps
- *
- * An inwin is a window inside a window that is useful for a quick popup.
- * It does not hover.
- *
- * It works by creating an object that will occupy the entire window, so it
- * must be created using an @ref Win "elm_win" as parent only. The inwin
- * object can be hidden or restacked below every other object if it's
- * needed to show what's behind it without destroying it. If this is done,
- * the elm_win_inwin_activate() function can be used to bring it back to
- * full visibility again.
- *
- * There are three styles available in the default theme. These are:
- * @li default: The inwin is sized to take over most of the window it's
- * placed in.
- * @li minimal: The size of the inwin will be the minimum necessary to show
- * its contents.
- * @li minimal_vertical: Horizontally, the inwin takes as much space as
- * possible, but it's sized vertically the most it needs to fit its\
- * contents.
- *
- * This widget inherits from the @ref Layout one, so that all the
- * functions acting on it also work for inner windown objects. It also
- * emits the signals inherited from @ref Layout.
- *
- * Some examples of Inwin can be found in the following:
- * @li @ref inwin_example_01
- *
- * @{
- */
-
-/**
- * Adds an inwin to the current window
- *
- * The @p obj used as parent @b MUST be an @ref Win "Elementary Window".
- * Never call this function with anything other than the top-most window
- * as its parameter, unless you are fond of undefined behavior.
- *
- * After creating the object, the widget will set itself as resize object
- * for the window with elm_win_resize_object_add(), so when shown it will
- * appear to cover almost the entire window (how much of it depends on its
- * content and the style used). It must not be added into other container
- * objects and it needs not be moved or resized manually.
- *
- * @param parent The parent object
- * @return The new object or NULL if it cannot be created
- *
- * @ingroup Inwin
- */
-EAPI Evas_Object *elm_win_inwin_add(Evas_Object *parent);
-
-/**
- * Activates an inwin object, ensuring its visibility
- *
- * This function will make sure that the inwin @p obj is completely visible
- * by calling evas_object_show() and evas_object_raise() on it, to bring it
- * to the front. It also sets the keyboard focus to it, which will be passed
- * onto its content.
- *
- * The object's theme will also receive the signal "elm,action,show" with
- * source "elm".
- *
- * @param obj The inwin to activate
- *
- * @ingroup Inwin
- */
-EAPI void elm_win_inwin_activate(Evas_Object *obj);
-
-/**
- * Set the content of an inwin object.
- *
- * Once the content object is set, a previously set one will be deleted.
- * If you want to keep that old content object, use the
- * elm_win_inwin_content_unset() function.
- *
- * @param obj The inwin object
- * @param content The object to set as content
- *
- * @ingroup Inwin
- */
-EAPI void elm_win_inwin_content_set(Evas_Object *obj, Evas_Object *content);
-
-/**
- * Get the content of an inwin object.
- *
- * Return the content object for this widget.
- *
- * The returned object is valid as long as the inwin is still alive and no
- * other content is set on it. Deleting the object will notify the inwin
- * about it and this one will be left empty.
- *
- * If you need to remove an inwin's content to be reused somewhere else,
- * see elm_win_inwin_content_unset().
- *
- * @param obj The inwin object
- * @return The content that is being used
- *
- * @ingroup Inwin
- */
-EAPI Evas_Object *elm_win_inwin_content_get(const Evas_Object *obj);
-
-/**
- * Unset the content of an inwin object.
- *
- * Unparent and return the content object which was set for this widget.
- *
- * @param obj The inwin object
- * @return The content that was being used
- *
- * @ingroup Inwin
- */
-EAPI Evas_Object *elm_win_inwin_content_unset(Evas_Object *obj);
-
-/**
- * @}
- */
-