}
DPrintf("Resetting shadow...\n");
- if (!MmapFixedSuperNoReserve(ShadowBeg(), ShadowEnd() - ShadowBeg(),
- "shadow")) {
+ auto shadow_begin = ShadowBeg();
+ auto shadow_end = ShadowEnd();
+#if SANITIZER_GO
+ CHECK_NE(0, ctx->mapped_shadow_begin);
+ shadow_begin = ctx->mapped_shadow_begin;
+ shadow_end = ctx->mapped_shadow_end;
+ VPrintf(2, "shadow_begin-shadow_end: (0x%zx-0x%zx)\n",
+ shadow_begin, shadow_end);
+#endif
+
+#if SANITIZER_WINDOWS
+ auto resetFailed =
+ !ZeroMmapFixedRegion(shadow_begin, shadow_end - shadow_begin);
+#else
+ auto resetFailed =
+ !MmapFixedSuperNoReserve(shadow_begin, shadow_end-shadow_begin, "shadow");
+#endif
+ if (resetFailed) {
Printf("failed to reset shadow memory\n");
Die();
}
#endif
void MapShadow(uptr addr, uptr size) {
+ // Ensure thead registry lock held, so as to synchronize
+ // with DoReset, which also access the mapped_shadow_* ctxt fields.
+ ThreadRegistryLock lock0(&ctx->thread_registry);
+ static bool data_mapped = false;
+
+#if !SANITIZER_GO
// Global data is not 64K aligned, but there are no adjacent mappings,
// so we can get away with unaligned mapping.
// CHECK_EQ(addr, addr & ~((64 << 10) - 1)); // windows wants 64K alignment
const uptr kPageSize = GetPageSizeCached();
uptr shadow_begin = RoundDownTo((uptr)MemToShadow(addr), kPageSize);
uptr shadow_end = RoundUpTo((uptr)MemToShadow(addr + size), kPageSize);
- if (!MmapFixedSuperNoReserve(shadow_begin, shadow_end - shadow_begin,
- "shadow"))
+ if (!MmapFixedNoReserve(shadow_begin, shadow_end - shadow_begin, "shadow"))
Die();
+#else
+ uptr shadow_begin = RoundDownTo((uptr)MemToShadow(addr), (64 << 10));
+ uptr shadow_end = RoundUpTo((uptr)MemToShadow(addr + size), (64 << 10));
+ VPrintf(2, "MapShadow for (0x%zx-0x%zx), begin/end: (0x%zx-0x%zx)\n",
+ addr, addr + size, shadow_begin, shadow_end);
+
+ if (!data_mapped) {
+ // First call maps data+bss.
+ if (!MmapFixedSuperNoReserve(shadow_begin, shadow_end - shadow_begin, "shadow"))
+ Die();
+ } else {
+ VPrintf(2, "ctx->mapped_shadow_{begin,end} = (0x%zx-0x%zx)\n",
+ ctx->mapped_shadow_begin, ctx->mapped_shadow_end);
+ // Second and subsequent calls map heap.
+ if (shadow_end <= ctx->mapped_shadow_end)
+ return;
+ if (ctx->mapped_shadow_begin < shadow_begin)
+ ctx->mapped_shadow_begin = shadow_begin;
+ if (shadow_begin < ctx->mapped_shadow_end)
+ shadow_begin = ctx->mapped_shadow_end;
+ VPrintf(2, "MapShadow begin/end = (0x%zx-0x%zx)\n",
+ shadow_begin, shadow_end);
+ if (!MmapFixedSuperNoReserve(shadow_begin, shadow_end - shadow_begin,
+ "shadow"))
+ Die();
+ ctx->mapped_shadow_end = shadow_end;
+ }
+#endif
// Meta shadow is 2:1, so tread carefully.
- static bool data_mapped = false;
static uptr mapped_meta_end = 0;
uptr meta_begin = (uptr)MemToMeta(addr);
uptr meta_end = (uptr)MemToMeta(addr + size);
// Windows wants 64K alignment.
meta_begin = RoundDownTo(meta_begin, 64 << 10);
meta_end = RoundUpTo(meta_end, 64 << 10);
- if (meta_end <= mapped_meta_end)
- return;
+ CHECK_GT(meta_end, mapped_meta_end);
if (meta_begin < mapped_meta_end)
meta_begin = mapped_meta_end;
if (!MmapFixedSuperNoReserve(meta_begin, meta_end - meta_begin,