panfrost: Include all cubemap faces in bitmap list
authorAlyssa Rosenzweig <alyssa@rosenzweig.io>
Thu, 28 Mar 2019 02:12:03 +0000 (02:12 +0000)
committerAlyssa Rosenzweig <alyssa@rosenzweig.io>
Sun, 31 Mar 2019 02:36:38 +0000 (02:36 +0000)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
src/gallium/drivers/panfrost/pan_context.c

index 43e0a62..afef5d0 100644 (file)
@@ -1021,9 +1021,15 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data)
                                 struct panfrost_resource *rsrc = (struct panfrost_resource *) tex_rsrc;
 
                                 /* Inject the address in. */
-                                for (int l = 0; l <= tex_rsrc->last_level; ++l) {
-                                        ctx->sampler_views[t][i]->hw.swizzled_bitmaps[l] =
-                                                rsrc->bo->gpu + rsrc->bo->slices[l].offset;
+                                for (int f = 0; f < tex_rsrc->array_size; ++f) {
+                                        for (int l = 0; l <= tex_rsrc->last_level; ++l) {
+                                                unsigned idx = f * (tex_rsrc->last_level + 1) + l;
+
+                                                ctx->sampler_views[t][i]->hw.swizzled_bitmaps[idx] =
+                                                        rsrc->bo->gpu +
+                                                        rsrc->bo->slices[l].offset +
+                                                        f * rsrc->bo->cubemap_stride;
+                                        }
                                 }
 
                                 trampolines[i] = panfrost_upload_transient(ctx, &ctx->sampler_views[t][i]->hw, sizeof(struct mali_texture_descriptor));