It should not be culled because the clipping rect should be used.
Change-Id: I7d5895c8471720ba808d0c5919adb1b4288c5f18
Matrix nodeModelViewMatrix(false);
bool nodeModelViewMatrixSet(false);
- if(cull && renderable.mRenderer && !renderable.mRenderer->GetShader().HintEnabled(Dali::Shader::Hint::MODIFIES_GEOMETRY))
+ if(cull && renderable.mRenderer && !renderable.mRenderer->GetShader().HintEnabled(Dali::Shader::Hint::MODIFIES_GEOMETRY) && node->GetClippingMode() == ClippingMode::DISABLED)
{
const Vector4& boundingSphere = node->GetBoundingSphere();
inside = (boundingSphere.w > Math::MACHINE_EPSILON_1000) &&