microsoft/compiler: Add mapping from MESA_SHADER_* to DXIL_*_SHADER for tessellation
authorJesse Natalie <jenatali@microsoft.com>
Mon, 3 Jan 2022 12:59:36 +0000 (04:59 -0800)
committerMarge Bot <emma+marge@anholt.net>
Wed, 26 Jan 2022 01:31:35 +0000 (01:31 +0000)
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>

src/microsoft/compiler/nir_to_dxil.c

index c8bb81c..7b0befd 100644 (file)
@@ -5038,6 +5038,10 @@ get_dxil_shader_kind(struct nir_shader *s)
    switch (s->info.stage) {
    case MESA_SHADER_VERTEX:
       return DXIL_VERTEX_SHADER;
+   case MESA_SHADER_TESS_CTRL:
+      return DXIL_HULL_SHADER;
+   case MESA_SHADER_TESS_EVAL:
+      return DXIL_DOMAIN_SHADER;
    case MESA_SHADER_GEOMETRY:
       return DXIL_GEOMETRY_SHADER;
    case MESA_SHADER_FRAGMENT: