gfloat position = self->mask_position; \
gfloat low = position - (self->mask_border / 2.0f); \
gfloat high = position + (self->mask_border / 2.0f); \
- guint32 low_i, high_i, position_i, round_i; \
+ guint32 low_i, high_i, round_i; \
gint width = self->width, height = self->height; \
\
if (low < 0.0f) { \
high = 1.0f; \
} \
\
- position_i = position * 65536; \
low_i = low * 65536; \
high_i = high * 65536; \
round_i = (high_i - low_i) >> 1; \
gst_y4m_encode_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
- GstY4mEncode *filter;
+ GstY4mEncode G_GNUC_UNUSED *filter;
g_return_if_fail (GST_IS_Y4M_ENCODE (object));
filter = GST_Y4M_ENCODE (object);
gst_y4m_encode_get_property (GObject * object, guint prop_id, GValue * value,
GParamSpec * pspec)
{
- GstY4mEncode *filter;
+ GstY4mEncode G_GNUC_UNUSED *filter;
g_return_if_fail (GST_IS_Y4M_ENCODE (object));
filter = GST_Y4M_ENCODE (object);