if ((flags & __DRI_CTX_FLAG_FORWARD_COMPATIBLE) != 0)
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;
+ ctx->Debug.DebugOutput = GL_FALSE;
if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) {
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
+ ctx->Debug.DebugOutput = GL_TRUE;
/* Turn on some extra GL_ARB_debug_output generation. */
brw->perf_debug = true;
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Test = state;
break;
+ case GL_DEBUG_OUTPUT:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ ctx->Debug.DebugOutput = state;
+ break;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
return ctx->Light.ColorMaterialEnabled;
case GL_CULL_FACE:
return ctx->Polygon.CullFlag;
+ case GL_DEBUG_OUTPUT:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_enum_error;
+ return ctx->Debug.DebugOutput;
case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
&ctx->Debug.Namespaces[gstack][source][type];
uintptr_t state;
+ if (!ctx->Debug.DebugOutput)
+ return GL_FALSE;
+
/* In addition to not being able to store zero as a value, HashTable also
can't use zero as a key. */
if (id)
GLDEBUGPROC Callback;
const void *CallbackData;
GLboolean SyncOutput;
+ GLboolean DebugOutput;
GLboolean Defaults[MAX_DEBUG_GROUP_STACK_DEPTH][MESA_DEBUG_SEVERITY_COUNT][MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
struct gl_debug_namespace Namespaces[MAX_DEBUG_GROUP_STACK_DEPTH][MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT];
struct gl_debug_msg Log[MAX_DEBUG_LOGGED_MESSAGES];
return NULL;
}
- if (attribs->flags & ST_CONTEXT_FLAG_DEBUG)
+ st->ctx->Debug.DebugOutput = GL_FALSE;
+ if (attribs->flags & ST_CONTEXT_FLAG_DEBUG){
st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
+ st->ctx->Debug.DebugOutput = GL_TRUE;
+ }
+
if (attribs->flags & ST_CONTEXT_FLAG_FORWARD_COMPATIBLE)
st->ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT;