drm/scheduler: move last_sched fence updating prior to job popping (v2)
authorPixel Ding <Pixel.Ding@amd.com>
Wed, 18 Apr 2018 08:37:40 +0000 (04:37 -0400)
committerAlex Deucher <alexander.deucher@amd.com>
Tue, 15 May 2018 18:43:30 +0000 (13:43 -0500)
Make sure main thread won't update last_sched fence when entity
is cleanup.

Fix a racing issue which is caused by putting last_sched fence
twice. Running vulkaninfo in tight loop can produce this issue
as seeing wild fence pointer.

v2: squash in build fix (Christian)

Signed-off-by: Pixel Ding <Pixel.Ding@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Monk Liu <Monk.Liu@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
drivers/gpu/drm/scheduler/gpu_scheduler.c

index 4968867..088ff2b 100644 (file)
@@ -402,6 +402,9 @@ drm_sched_entity_pop_job(struct drm_sched_entity *entity)
        if (entity->guilty && atomic_read(entity->guilty))
                dma_fence_set_error(&sched_job->s_fence->finished, -ECANCELED);
 
+       dma_fence_put(entity->last_scheduled);
+       entity->last_scheduled = dma_fence_get(&sched_job->s_fence->finished);
+
        spsc_queue_pop(&entity->job_queue);
        return sched_job;
 }
@@ -715,9 +718,6 @@ static int drm_sched_main(void *param)
                fence = sched->ops->run_job(sched_job);
                drm_sched_fence_scheduled(s_fence);
 
-               dma_fence_put(entity->last_scheduled);
-               entity->last_scheduled = dma_fence_get(&s_fence->finished);
-
                if (fence) {
                        s_fence->parent = dma_fence_get(fence);
                        r = dma_fence_add_callback(fence, &s_fence->cb,