} else {
struct connman_service *service;
+ enum connman_service_state state;
__connman_device_set_network(network->device, NULL);
break;
}
- __connman_service_ipconfig_indicate_state(service,
+ /*
+ * We only set the disconnect state if we were not in idle
+ * or in failure. It does not make sense to go to disconnect
+ * state if we were not connected.
+ */
+ state = __connman_service_ipconfig_get_state(service,
+ CONNMAN_IPCONFIG_TYPE_IPV4);
+ if (state != CONNMAN_SERVICE_STATE_IDLE &&
+ state != CONNMAN_SERVICE_STATE_FAILURE)
+ __connman_service_ipconfig_indicate_state(service,
CONNMAN_SERVICE_STATE_DISCONNECT,
CONNMAN_IPCONFIG_TYPE_IPV4);
- __connman_service_ipconfig_indicate_state(service,
+ state = __connman_service_ipconfig_get_state(service,
+ CONNMAN_IPCONFIG_TYPE_IPV6);
+ if (state != CONNMAN_SERVICE_STATE_IDLE &&
+ state != CONNMAN_SERVICE_STATE_FAILURE)
+ __connman_service_ipconfig_indicate_state(service,
CONNMAN_SERVICE_STATE_DISCONNECT,
CONNMAN_IPCONFIG_TYPE_IPV6);