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simplify round_down_to_int by using ceil instead of floor
author
Lee Salzman
<lsalzman@mozilla.com>
Fri, 13 Jan 2017 17:03:24 +0000
(12:03 -0500)
committer
Skia Commit-Bot
<skia-commit-bot@chromium.org>
Fri, 13 Jan 2017 18:38:22 +0000
(18:38 +0000)
BUG=skia:
Change-Id: I465d98d6b0d97e1ede82670c663f9695b5a0a1de
Reviewed-on: https://skia-review.googlesource.com/7041
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
src/core/SkScan_Path.cpp
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diff --git
a/src/core/SkScan_Path.cpp
b/src/core/SkScan_Path.cpp
index ec0fe06b66f7a3d4e584485a3e93cee0e5a18391..6d28f4b1aeb39307d4f960b27099fca474d143bf 100644
(file)
--- a/
src/core/SkScan_Path.cpp
+++ b/
src/core/SkScan_Path.cpp
@@
-604,9
+604,8
@@
static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
*/
static inline int round_down_to_int(SkScalar x) {
double xx = x;
- xx += 0.5;
- double floorXX = floor(xx);
- return (int)floorXX - (xx == floorXX);
+ xx -= 0.5;
+ return (int)ceil(xx);
}
/**