uint32_t mods_locked, uint32_t group)
{
UwacSeat* input = data;
- UwacKeyboardModifiersEvent *event;
+ UwacKeyboardModifiersEvent* event;
xkb_mod_mask_t mask;
/* If we're not using a keymap, then we don't handle PC-style modifiers */
return;
xkb_state_update_mask(input->xkb.state, mods_depressed, mods_latched, mods_locked, 0, 0, group);
- mask = xkb_state_serialize_mods(input->xkb.state,
- XKB_STATE_MODS_DEPRESSED | XKB_STATE_MODS_LATCHED | XKB_STATE_MODS_LOCKED);
+ mask = xkb_state_serialize_mods(input->xkb.state, XKB_STATE_MODS_DEPRESSED |
+ XKB_STATE_MODS_LATCHED |
+ XKB_STATE_MODS_LOCKED);
input->modifiers = 0;
if (mask & input->xkb.control_mask)
input->modifiers |= UWAC_MOD_CONTROL_MASK;