* and Elementary provides functions to choose them (think of X11
* cursors, as an example).
*
+ * By default, Elementary searches cursors only from engine.
* There's also the possibility of, besides using engine provided
- * cursors, also use ones coming from Edje theming files. Both
+ * cursors, also use ones coming from Edje theme files. Both
* globally and per widget, Elementary makes it possible for one to
* make the cursors lookup to be held on engines only or on
* Elementary's theme file, too. To set cursor's hot spot,
* Set if the cursor set should be searched on the theme or should use
* the provided by the engine, only.
*
- * @note before you set if should look on theme you should define a cursor
- * with elm_object_cursor_set(). By default it will only look for cursors
+ * @note before you set engine_only you should define a cursor with
+ * elm_object_cursor_set(). By default it will only look for cursors
* provided by the engine.
*
* @param obj an object with cursor already set.
- * @param engine_only boolean to define it cursors should be looked only
+ * @param engine_only boolean to define if cursors should be looked only
* between the provided by the engine or searched on widget's theme as well.
*
* @ingroup Cursors
*/
+// XXX: EAPI void elm_object_cursor_theme_search_enabled_set(Evas_Object *obj, Eina_Bool theme_search) or xxx_search_theme_xxx
EAPI void elm_object_cursor_engine_only_set(Evas_Object *obj, Eina_Bool engine_only);
/**
*
* @ingroup Cursors
*/
+// XXX: EAPI Eina_Bool elm_object_cursor_theme_search_enabled_get(const Evas_Object *obj) or xxx_search_theme_xxx
EAPI Eina_Bool elm_object_cursor_engine_only_get(const Evas_Object *obj);
/**
* @return 1 if only engine cursors should be used
* @ingroup Cursors
*/
+// XXX: need to review
EAPI int elm_cursor_engine_only_get(void);
/**
* @return EINA_TRUE if value is valid and set (0 or 1)
* @ingroup Cursors
*/
+// XXX: need to review
EAPI Eina_Bool elm_cursor_engine_only_set(int engine_only);
/**