{
static const char *fill_fs_source =
"#ifdef GL_ES\n"
- "precision mediump float;\n"
+ "precision highp float;\n"
"#endif\n"
"uniform vec4 color;\n"
"void main()\n"
static const char *glsl330_fill_fs_source =
"#version 330\n"
"#ifdef GL_ES\n"
- "precision mediump float;\n"
+ "precision highp float;\n"
"#endif\n"
"uniform vec4 color;\n"
"out vec4 fsColorOut;\n"
if (needs_glsl330 == CAIRO_GLSL_VERSION_330)
_cairo_output_stream_printf (stream, "#version 330\n");
- _cairo_output_stream_printf (stream, "#ifdef GL_ES\nprecision mediump float;\n#endif\n");
+ _cairo_output_stream_printf (stream, "#ifdef GL_ES\nprecision highp float;\n#endif\n");
cairo_gl_shader_emit_variable (stream, src, CAIRO_GL_TEX_SOURCE, src_use_atlas);
cairo_gl_shader_emit_variable (stream, mask, CAIRO_GL_TEX_MASK, mask_use_atlas);
_cairo_output_stream_printf (stream,
"#ifdef GL_ES\n"
- "precision mediump float;\n"
+ "precision highp float;\n"
"#endif\n");
_cairo_gl_shader_emit_wrap (ctx, stream, src, CAIRO_GL_TEX_SOURCE);