void _outbuf_update_region_push(Outbuf *ob, RGBA_Image *update, int x, int y, int w, int h);
void _outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage, Tilebuf_Rect *buffer_damage, Evas_Render_Mode render_mode);
void _outbuf_damage_region_set(Outbuf *ob, Tilebuf_Rect *damage);
+void _outbuf_idle_flush(Outbuf *ob);
#endif
(ob->depth == depth) && (ob->format == format))
return;
- while (ecore_drm2_fb_release(ob->priv.output, EINA_TRUE));
-
ob->w = w;
ob->h = h;
ob->depth = depth;
ob->rotation = rotation;
ob->priv.unused_duration = 0;
- /* TODO: idle flush */
+ _outbuf_idle_flush(ob);
}
Render_Output_Swap_Mode
ecore_drm2_fb_dirty(fb, rects, count);
}
+
+void
+_outbuf_idle_flush(Outbuf *ob)
+{
+ while (ob->priv.pending)
+ {
+ RGBA_Image *img;
+ Eina_Rectangle *rect;
+
+ img = ob->priv.pending->data;
+ ob->priv.pending =
+ eina_list_remove_list(ob->priv.pending, ob->priv.pending);
+
+ rect = img->extended_info;
+
+ evas_cache_image_drop(&img->cache_entry);
+
+ eina_rectangle_free(rect);
+ }
+
+ while (ecore_drm2_fb_release(ob->priv.output, EINA_TRUE));
+}