util_blitter_stencil_fallback(struct blitter_context *blitter,
struct pipe_resource *dst,
unsigned dst_level,
- unsigned dstx, unsigned dsty, unsigned dstz,
+ const struct pipe_box *dstbox,
struct pipe_resource *src,
unsigned src_level,
const struct pipe_box *srcbox)
/* Initialize the surface. */
struct pipe_surface *dst_view, dst_templ;
- util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
+ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstbox->z);
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
/* Initialize the sampler view. */
/* set a framebuffer state */
struct pipe_framebuffer_state fb_state = { 0 };
- fb_state.width = srcbox->width;
- fb_state.height = srcbox->height;
+ fb_state.width = dstbox->width;
+ fb_state.height = dstbox->height;
fb_state.zsbuf = dst_view;
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, ~0);
blitter_set_dst_dimensions(ctx, dst_view->width, dst_view->height);
pipe->clear_depth_stencil(pipe, dst_view, PIPE_CLEAR_STENCIL, 0.0, 0,
- dstx, dsty, srcbox->width, srcbox->height,
+ dstbox->x, dstbox->y, dstbox->width, dstbox->height,
true);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &src_view);
pipe->bind_depth_stencil_alpha_state(pipe,
get_stencil_blit_fallback_dsa(ctx, i));
- blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
- dstx, dsty,
- dstx + srcbox->width, dsty + srcbox->height,
+ blitter->draw_rectangle(blitter, ctx->velem_state,
+ get_vs_passthrough_pos_generic,
+ dstbox->x, dstbox->y,
+ dstbox->x + dstbox->width,
+ dstbox->y + dstbox->height,
0, stencil_bits,
UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW,
&coord);