// || `[0x00000000, 0x3fffffff]` || LowMem ||
//
// Default Windows/i386 mapping:
-// || `[0x60000000, 0xffffffff]` || HighMem ||
-// || `[0x4c000000, 0x5fffffff]` || HighShadow ||
-// || `[0x48000000, 0x4bffffff]` || ShadowGap ||
-// || `[0x40000000, 0x47ffffff]` || LowShadow ||
-// || `[0x00000000, 0x3fffffff]` || LowMem ||
+// (the exact location of HighShadow/HighMem may vary depending
+// on WoW64, /LARGEADDRESSAWARE, etc).
+// || `[0x50000000, 0xffffffff]` || HighMem ||
+// || `[0x3a000000, 0x4fffffff]` || HighShadow ||
+// || `[0x36000000, 0x39ffffff]` || ShadowGap ||
+// || `[0x30000000, 0x35ffffff]` || LowShadow ||
+// || `[0x00000000, 0x2fffffff]` || LowMem ||
static const u64 kDefaultShadowScale = 3;
static const u64 kDefaultShadowOffset32 = 1ULL << 29; // 0x20000000
static const u64 kPPC64_ShadowOffset64 = 1ULL << 41;
static const u64 kFreeBSD_ShadowOffset32 = 1ULL << 30; // 0x40000000
static const u64 kFreeBSD_ShadowOffset64 = 1ULL << 46; // 0x400000000000
-static const u64 kWindowsShadowOffset32 = 1ULL << 30; // 0x40000000
+static const u64 kWindowsShadowOffset32 = 3ULL << 28; // 0x30000000
#define SHADOW_SCALE kDefaultShadowScale
#if SANITIZER_ANDROID
scanf("%s", bigchunk);
// CHECK-NOT: Hello, world!
// CHECK: Shadow memory range interleaves with an existing memory mapping.
-// CHECK: ASan shadow was supposed to be located in the [0x3fff0000-0x{{.*}}ffff] range.
+// CHECK: ASan shadow was supposed to be located in the [0x2fff0000-0x{{.*}}ffff] range.
// CHECK: Dumping process modules:
// CHECK-DAG: 0x{{[0-9a-f]*}}-0x{{[0-9a-f]*}} {{.*}}shadow_mapping_failure
// CHECK-DAG: 0x{{[0-9a-f]*}}-0x{{[0-9a-f]*}} {{.*}}kernel32.dll
static const uint64_t kMIPS64_ShadowOffset64 = 1ULL << 36;
static const uint64_t kFreeBSD_ShadowOffset32 = 1ULL << 30;
static const uint64_t kFreeBSD_ShadowOffset64 = 1ULL << 46;
-static const uint64_t kWindowsShadowOffset32 = 1ULL << 30;
+static const uint64_t kWindowsShadowOffset32 = 3ULL << 28;
static const size_t kMinStackMallocSize = 1 << 6; // 64B
static const size_t kMaxStackMallocSize = 1 << 16; // 64K