#include "SkBitmap.h"
#include "SkBitmapProcShader.h"
#include "SkCanvas.h"
-#include "SkImage.h"
#include "SkImageGenerator.h"
#include "SkMatrixUtils.h"
#include "SkPicture.h"
if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
SkMatrix tileMatrix;
tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()),
- SkMatrix::kFill_ScaleToFit);
-
- SkAutoTDelete<SkImageGenerator> tileGenerator(
- SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nullptr));
- if (!tileGenerator) {
- return nullptr;
- }
-
- // Grab this before the generator goes poof!
- const SkImageInfo tileInfo = tileGenerator->getInfo();
-
- SkAutoTUnref<SkImage> tileImage(SkImage::NewFromGenerator(tileGenerator.detach()));
- if (!tileImage) {
+ SkMatrix::kFill_ScaleToFit);
+ SkBitmap bm;
+ if (!SkDEPRECATED_InstallDiscardablePixelRef(
+ SkImageGenerator::NewFromPicture(tileSize, fPicture, &tileMatrix, nullptr), &bm)) {
return nullptr;
}
SkMatrix shaderMatrix = this->getLocalMatrix();
shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
- tileShader.reset(tileImage->newShader(fTmx, fTmy, &shaderMatrix));
+ tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix));
- SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(),
- tileInfo.getSafeSize(tileInfo.minRowBytes())));
+ SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSize()));
}
return tileShader.detach();