;CHECK: vpunpckhdq {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}}, {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <4 x i32> %a0, <4 x i32> %a1, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
- ret <4 x i32> %2
+ ; add forces execution domain
+ %3 = add <4 x i32> %2, <i32 1, i32 1, i32 1, i32 1>
+ ret <4 x i32> %3
}
define <2 x i64> @stack_fold_punpckhqdq(<2 x i64> %a0, <2 x i64> %a1) {
;CHECK: vpunpckhqdq {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}}, {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <2 x i64> %a0, <2 x i64> %a1, <2 x i32> <i32 1, i32 3>
- ret <2 x i64> %2
+ ; add forces execution domain
+ %3 = add <2 x i64> %2, <i64 1, i64 1>
+ ret <2 x i64> %3
}
define <8 x i16> @stack_fold_punpckhwd(<8 x i16> %a0, <8 x i16> %a1) {
;CHECK: vpunpckldq {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}}, {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <4 x i32> %a0, <4 x i32> %a1, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
- ret <4 x i32> %2
+ ; add forces execution domain
+ %3 = add <4 x i32> %2, <i32 1, i32 1, i32 1, i32 1>
+ ret <4 x i32> %3
}
define <2 x i64> @stack_fold_punpcklqdq(<2 x i64> %a0, <2 x i64> %a1) {
;CHECK: vpunpcklqdq {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}}, {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <2 x i64> %a0, <2 x i64> %a1, <2 x i32> <i32 0, i32 2>
- ret <2 x i64> %2
+ ; add forces execution domain
+ %3 = add <2 x i64> %2, <i64 1, i64 1>
+ ret <2 x i64> %3
}
define <8 x i16> @stack_fold_punpcklwd(<8 x i16> %a0, <8 x i16> %a1) {
;CHECK: vpunpckhdq {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}}, {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <8 x i32> %a0, <8 x i32> %a1, <8 x i32> <i32 2, i32 10, i32 3, i32 11, i32 6, i32 14, i32 7, i32 15>
- ret <8 x i32> %2
+ ; add forces execution domain
+ %3 = add <8 x i32> %2, <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
+ ret <8 x i32> %3
}
define <4 x i64> @stack_fold_punpckhqdq(<4 x i64> %a0, <4 x i64> %a1) {
;CHECK: vpunpckhqdq {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}}, {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <4 x i64> %a0, <4 x i64> %a1, <4 x i32> <i32 1, i32 5, i32 3, i32 7>
- ret <4 x i64> %2
+ ; add forces execution domain
+ %3 = add <4 x i64> %2, <i64 1, i64 1, i64 1, i64 1>
+ ret <4 x i64> %3
}
define <16 x i16> @stack_fold_punpckhwd(<16 x i16> %a0, <16 x i16> %a1) {
;CHECK: vpunpckldq {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}}, {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <8 x i32> %a0, <8 x i32> %a1, <8 x i32> <i32 0, i32 8, i32 1, i32 9, i32 4, i32 12, i32 5, i32 13>
- ret <8 x i32> %2
+ ; add forces execution domain
+ %3 = add <8 x i32> %2, <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
+ ret <8 x i32> %3
}
define <4 x i64> @stack_fold_punpcklqdq(<4 x i64> %a0, <4 x i64> %a1) {
;CHECK: vpunpcklqdq {{-?[0-9]*}}(%rsp), {{%ymm[0-9][0-9]*}}, {{%ymm[0-9][0-9]*}} {{.*#+}} 32-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <4 x i64> %a0, <4 x i64> %a1, <4 x i32> <i32 0, i32 4, i32 2, i32 6>
- ret <4 x i64> %2
+ ; add forces execution domain
+ %3 = add <4 x i64> %2, <i64 1, i64 1, i64 1, i64 1>
+ ret <4 x i64> %3
}
define <16 x i16> @stack_fold_punpcklwd(<16 x i16> %a0, <16 x i16> %a1) {
;CHECK: punpckhdq {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <4 x i32> %a0, <4 x i32> %a1, <4 x i32> <i32 2, i32 6, i32 3, i32 7>
- ret <4 x i32> %2
+ ; add forces execution domain
+ %3 = add <4 x i32> %2, <i32 1, i32 1, i32 1, i32 1>
+ ret <4 x i32> %3
}
define <2 x i64> @stack_fold_punpckhqdq(<2 x i64> %a0, <2 x i64> %a1) {
;CHECK: punpckhqdq {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <2 x i64> %a0, <2 x i64> %a1, <2 x i32> <i32 1, i32 3>
- ret <2 x i64> %2
+ ; add forces execution domain
+ %3 = add <2 x i64> %2, <i64 1, i64 1>
+ ret <2 x i64> %3
}
define <8 x i16> @stack_fold_punpckhwd(<8 x i16> %a0, <8 x i16> %a1) {
;CHECK: punpckldq {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <4 x i32> %a0, <4 x i32> %a1, <4 x i32> <i32 0, i32 4, i32 1, i32 5>
- ret <4 x i32> %2
+ ; add forces execution domain
+ %3 = add <4 x i32> %2, <i32 1, i32 1, i32 1, i32 1>
+ ret <4 x i32> %3
}
define <2 x i64> @stack_fold_punpcklqdq(<2 x i64> %a0, <2 x i64> %a1) {
;CHECK: punpcklqdq {{-?[0-9]*}}(%rsp), {{%xmm[0-9][0-9]*}} {{.*#+}} 16-byte Folded Reload
%1 = tail call <2 x i64> asm sideeffect "nop", "=x,~{xmm2},~{xmm3},~{xmm4},~{xmm5},~{xmm6},~{xmm7},~{xmm8},~{xmm9},~{xmm10},~{xmm11},~{xmm12},~{xmm13},~{xmm14},~{xmm15},~{flags}"()
%2 = shufflevector <2 x i64> %a0, <2 x i64> %a1, <2 x i32> <i32 0, i32 2>
- ret <2 x i64> %2
+ ; add forces execution domain
+ %3 = add <2 x i64> %2, <i64 1, i64 1>
+ ret <2 x i64> %3
}
define <8 x i16> @stack_fold_punpcklwd(<8 x i16> %a0, <8 x i16> %a1) {