return SDValue();
}
+// Combine shuffles of splat-shuffles of the form:
+// shuffle (shuffle V, undef, splat-mask), undef, M
+// If splat-mask contains undef elements, we need to be careful about
+// introducing undef's in the folded mask which are not the result of composing
+// the masks of the shuffles.
+static SDValue combineShuffleOfSplat(ArrayRef<int> UserMask,
+ ShuffleVectorSDNode *Splat,
+ SelectionDAG &DAG) {
+ ArrayRef<int> SplatMask = Splat->getMask();
+ assert(UserMask.size() == SplatMask.size() && "Mask length mismatch");
+
+ // Prefer simplifying to the splat-shuffle, if possible. This is legal if
+ // every undef mask element in the splat-shuffle has a corresponding undef
+ // element in the user-shuffle's mask or if the composition of mask elements
+ // would result in undef.
+ // Examples for (shuffle (shuffle v, undef, SplatMask), undef, UserMask):
+ // * UserMask=[0,2,u,u], SplatMask=[2,u,2,u] -> [2,2,u,u]
+ // In this case it is not legal to simplify to the splat-shuffle because we
+ // may be exposing the users of the shuffle an undef element at index 1
+ // which was not there before the combine.
+ // * UserMask=[0,u,2,u], SplatMask=[2,u,2,u] -> [2,u,2,u]
+ // In this case the composition of masks yields SplatMask, so it's ok to
+ // simplify to the splat-shuffle.
+ // * UserMask=[3,u,2,u], SplatMask=[2,u,2,u] -> [u,u,2,u]
+ // In this case the composed mask includes all undef elements of SplatMask
+ // and in addition sets element zero to undef. It is safe to simplify to
+ // the splat-shuffle.
+ auto CanSimplifyToExistingSplat = [](ArrayRef<int> UserMask,
+ ArrayRef<int> SplatMask) {
+ for (unsigned i = 0, e = UserMask.size(); i != e; ++i)
+ if (UserMask[i] != -1 && SplatMask[i] == -1 &&
+ SplatMask[UserMask[i]] != -1)
+ return false;
+ return true;
+ };
+ if (CanSimplifyToExistingSplat(UserMask, SplatMask))
+ return SDValue(Splat, 0);
+
+ // Create a new shuffle with a mask that is composed of the two shuffles'
+ // masks.
+ SmallVector<int, 32> NewMask;
+ for (int Idx : UserMask)
+ NewMask.push_back(Idx == -1 ? -1 : SplatMask[Idx]);
+
+ return DAG.getVectorShuffle(Splat->getValueType(0), SDLoc(Splat),
+ Splat->getOperand(0), Splat->getOperand(1),
+ NewMask);
+}
+
SDValue DAGCombiner::visitVECTOR_SHUFFLE(SDNode *N) {
EVT VT = N->getValueType(0);
unsigned NumElts = VT.getVectorNumElements();
return DAG.getVectorShuffle(VT, SDLoc(N), N0, N1, NewMask);
}
+ // A shuffle of a single vector that is a splat can always be folded.
+ if (auto *N0Shuf = dyn_cast<ShuffleVectorSDNode>(N0))
+ if (N1->isUndef() && N0Shuf->isSplat())
+ return combineShuffleOfSplat(SVN->getMask(), N0Shuf, DAG);
+
// If it is a splat, check if the argument vector is another splat or a
// build_vector.
if (SVN->isSplat() && SVN->getSplatIndex() < (int)NumElts) {
define <2 x double> @foo2(<2 x double> %v, <2 x double> *%p) nounwind {
; AVX2-LABEL: foo2:
; AVX2: # BB#0:
-; AVX2-NEXT: vpermilpd {{.*#+}} xmm1 = xmm0[1,1]
-; AVX2-NEXT: vpermilpd {{.*#+}} xmm0 = xmm1[1,0]
-; AVX2-NEXT: vmovapd %xmm1, (%rdi)
+; AVX2-NEXT: vpermilpd {{.*#+}} xmm0 = xmm0[1,1]
+; AVX2-NEXT: vmovapd %xmm0, (%rdi)
; AVX2-NEXT: retq
%res = shufflevector <2 x double> %v, <2 x double> undef, <2 x i32> <i32 1, i32 1>
%res1 = shufflevector<2 x double> %res, <2 x double> undef, <2 x i32> <i32 1, i32 undef>
define <4 x double> @foo4(<4 x double> %v, <4 x double> *%p) nounwind {
; AVX2-LABEL: foo4:
; AVX2: # BB#0:
-; AVX2-NEXT: vpermpd {{.*#+}} ymm1 = ymm0[2,2,2,2]
-; AVX2-NEXT: vpermpd {{.*#+}} ymm0 = ymm1[2,0,2,3]
-; AVX2-NEXT: vmovapd %ymm1, (%rdi)
+; AVX2-NEXT: vpermpd {{.*#+}} ymm0 = ymm0[2,2,2,2]
+; AVX2-NEXT: vmovapd %ymm0, (%rdi)
; AVX2-NEXT: retq
%res = shufflevector <4 x double> %v, <4 x double> undef, <4 x i32> <i32 2, i32 2, i32 2, i32 2>
%res1 = shufflevector<4 x double> %res, <4 x double> undef, <4 x i32> <i32 2, i32 0, i32 undef, i32 undef>
; AVX2-LABEL: foo8:
; AVX2: # BB#0:
; AVX2-NEXT: vmovshdup {{.*#+}} ymm0 = ymm0[1,1,3,3,5,5,7,7]
-; AVX2-NEXT: vpermpd {{.*#+}} ymm1 = ymm0[2,2,2,2]
-; AVX2-NEXT: vmovaps {{.*#+}} ymm0 = <2,0,u,u,5,1,3,7>
-; AVX2-NEXT: vpermps %ymm1, %ymm0, %ymm0
-; AVX2-NEXT: vmovapd %ymm1, (%rdi)
+; AVX2-NEXT: vpermpd {{.*#+}} ymm0 = ymm0[2,2,2,2]
+; AVX2-NEXT: vmovapd %ymm0, (%rdi)
; AVX2-NEXT: retq
%res = shufflevector <8 x float> %v, <8 x float> undef, <8 x i32> <i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5, i32 5>
%res1 = shufflevector<8 x float> %res, <8 x float> undef, <8 x i32> <i32 2, i32 0, i32 undef, i32 undef, i32 5, i32 1, i32 3, i32 7>
define <4 x i32> @undef_splatmask(<4 x i32> %v) nounwind {
; AVX2-LABEL: undef_splatmask:
; AVX2: # BB#0:
-; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,2,2,3]
+; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,2,3,3]
; AVX2-NEXT: retq
%res = shufflevector <4 x i32> %v, <4 x i32> undef, <4 x i32> <i32 2, i32 undef, i32 2, i32 undef>
%res1 = shufflevector <4 x i32> %res, <4 x i32> undef, <4 x i32> <i32 0, i32 2, i32 undef, i32 undef>
define <4 x i32> @undef_splatmask3(<4 x i32> %v) nounwind {
; AVX2-LABEL: undef_splatmask3:
; AVX2: # BB#0:
-; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,2,2,3]
+; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,2,3,3]
; AVX2-NEXT: retq
%res = shufflevector <4 x i32> %v, <4 x i32> undef, <4 x i32> <i32 2, i32 undef, i32 2, i32 undef>
%res1 = shufflevector <4 x i32> %res, <4 x i32> undef, <4 x i32> <i32 0, i32 2, i32 undef, i32 3>
define <4 x i32> @undef_splatmask4(<4 x i32> %v, <4 x i32>* %p) nounwind {
; AVX2-LABEL: undef_splatmask4:
; AVX2: # BB#0:
-; AVX2-NEXT: vpshufd {{.*#+}} xmm1 = xmm0[2,3,2,3]
-; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm1[0,2,2,3]
-; AVX2-NEXT: vmovdqa %xmm1, (%rdi)
+; AVX2-NEXT: vpshufd {{.*#+}} xmm1 = xmm0[2,2,3,3]
+; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,3,2,3]
+; AVX2-NEXT: vmovdqa %xmm0, (%rdi)
+; AVX2-NEXT: vmovdqa %xmm1, %xmm0
; AVX2-NEXT: retq
%res = shufflevector <4 x i32> %v, <4 x i32> undef, <4 x i32> <i32 2, i32 undef, i32 2, i32 undef>
%res1 = shufflevector <4 x i32> %res, <4 x i32> undef, <4 x i32> <i32 0, i32 2, i32 undef, i32 undef>
define <4 x i32> @undef_splatmask5(<4 x i32> %v, <4 x i32>* %p) nounwind {
; AVX2-LABEL: undef_splatmask5:
; AVX2: # BB#0:
-; AVX2-NEXT: vpbroadcastq %xmm0, %xmm1
-; AVX2-NEXT: vpshufd {{.*#+}} xmm0 = xmm1[0,2,2,3]
-; AVX2-NEXT: vmovdqa %xmm1, (%rdi)
+; AVX2-NEXT: vpbroadcastd %xmm0, %xmm1
+; AVX2-NEXT: vpbroadcastq %xmm0, %xmm0
+; AVX2-NEXT: vmovdqa %xmm0, (%rdi)
+; AVX2-NEXT: vmovdqa %xmm1, %xmm0
; AVX2-NEXT: retq
%res = shufflevector <4 x i32> %v, <4 x i32> undef, <4 x i32> <i32 0, i32 undef, i32 0, i32 undef>
%res1 = shufflevector <4 x i32> %res, <4 x i32> undef, <4 x i32> <i32 0, i32 2, i32 undef, i32 3>