[Tizen] Use DepthIndex for 3D rendering order 41/302541/1 accepted/tizen/7.0/unified/20231218.071050 accepted/tizen/7.0/unified/20231219.155818
authorseungho baek <sbsh.baek@samsung.com>
Wed, 6 Dec 2023 06:45:11 +0000 (15:45 +0900)
committerseungho baek <sbsh.baek@samsung.com>
Fri, 8 Dec 2023 07:00:11 +0000 (16:00 +0900)
Change-Id: Ifd91efe6cdbc23a43de878bd3e74a3ebcfa62730
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
dali-csharp-binder/src/material-wrap.cpp

index 6fab1e3..68147ce 100644 (file)
@@ -233,6 +233,11 @@ SWIGEXPORT int SWIGSTDCALL CSharp_Dali_Material_property_SPECULAR_COLOR_FACTOR_g
   return (int)Dali::Scene3D::Material::Property::SPECULAR_COLOR_FACTOR;
 }
 
+SWIGEXPORT int SWIGSTDCALL CSharp_Dali_Material_property_DEPTH_INDEX_get()
+{
+  return (int)Dali::Scene3D::Material::Property::DEPTH_INDEX;
+}
+
 SWIGEXPORT void SWIGSTDCALL CSharp_Dali_Material_SetProperty(void* csMaterial, int index, void* csPropertyValue)
 {
   Dali::Scene3D::Material* material      = (Dali::Scene3D::Material*)csMaterial;