add native surface (gl) clients to post render list
authorMike Blumenkrantz <zmike@osg.samsung.com>
Mon, 2 Nov 2015 20:53:04 +0000 (15:53 -0500)
committerMike Blumenkrantz <zmike@osg.samsung.com>
Mon, 2 Nov 2015 21:24:53 +0000 (16:24 -0500)
forgot to add this when I was redoing it for sw

ref 4d30674ab87001d6a1515908341d756d75a22a89

src/bin/e_comp_object.c

index 40f66beff471f02bab1851288e25cc026f4229d8..ead5511170aea7cc37c6d4029b8ef11c4e51cdad 100644 (file)
@@ -856,7 +856,12 @@ _e_comp_object_pixels_get(void *data, Evas_Object *obj EINA_UNUSED)
       edje_object_message_send(cw->shobj, EDJE_MESSAGE_INT, 0, &msg2);
    }
    if (cw->native)
-     E_FREE_FUNC(cw->pending_updates, eina_tiler_free);
+     {
+        E_FREE_FUNC(cw->pending_updates, eina_tiler_free);
+        e_comp->post_updates = eina_list_append(e_comp->post_updates, cw->ec);
+        REFD(cw->ec, 111);
+        e_object_ref(E_OBJECT(cw->ec));
+     }
    else if (e_comp_object_render(ec->frame))
      {
         /* apply shape mask if necessary */