if (!pv)
{
gfloat width, height;
- /* XXX: actually for debugging it might be more useful to draw a
- * blue rectangle around the transformed allocation and add a
- * label showing that a volume can't be determined. */
ClutterActor *stage = _clutter_actor_get_stage_internal (self);
_clutter_paint_volume_init_static (stage, &fake_pv);
free_fake_pv = TRUE;
- clutter_actor_get_size (stage, &width, &height);
+ clutter_actor_get_size (self, &width, &height);
clutter_paint_volume_set_width (&fake_pv, width);
clutter_paint_volume_set_height (&fake_pv, height);