Caused false error for SVG visual which creates a renderer but doesn't add it to an actor
until the actual texture is created
Change-Id: I7dec2873e6bb49bc36418ecad1d038d72334ce34
Program* program = dataProvider->GetShader().GetProgram();
if( program && program->GetActiveSamplerCount() != textureCount )
{
- DALI_LOG_ERROR("The number of active samplers in the shader(%lu) does not match the number of textures in the TextureSet(%lu)\n",
+ DALI_LOG_WARNING("The number of active samplers in the shader(%lu) does not match the number of textures in the TextureSet(%lu)\n",
program->GetActiveSamplerCount(),
textureCount );
}