static void add_debug_flags( const char *debug )
{
#ifdef DEBUG
- if (_mesa_strstr(debug, "varray"))
- MESA_VERBOSE |= VERBOSE_VARRAY;
-
- if (_mesa_strstr(debug, "tex"))
- MESA_VERBOSE |= VERBOSE_TEXTURE;
-
- if (_mesa_strstr(debug, "imm"))
- MESA_VERBOSE |= VERBOSE_IMMEDIATE;
-
- if (_mesa_strstr(debug, "pipe"))
- MESA_VERBOSE |= VERBOSE_PIPELINE;
-
- if (_mesa_strstr(debug, "driver"))
- MESA_VERBOSE |= VERBOSE_DRIVER;
-
- if (_mesa_strstr(debug, "state"))
- MESA_VERBOSE |= VERBOSE_STATE;
-
- if (_mesa_strstr(debug, "api"))
- MESA_VERBOSE |= VERBOSE_API;
-
- if (_mesa_strstr(debug, "list"))
- MESA_VERBOSE |= VERBOSE_DISPLAY_LIST;
-
- if (_mesa_strstr(debug, "lighting"))
- MESA_VERBOSE |= VERBOSE_LIGHTING;
+ struct debug_option {
+ const char *name;
+ GLbitfield flag;
+ };
+ static const struct debug_option debug_opt[] = {
+ { "varray", VERBOSE_VARRAY },
+ { "tex", VERBOSE_TEXTURE },
+ { "imm", VERBOSE_IMMEDIATE },
+ { "pipe", VERBOSE_PIPELINE },
+ { "driver", VERBOSE_DRIVER },
+ { "state", VERBOSE_STATE },
+ { "api", VERBOSE_API },
+ { "list", VERBOSE_DISPLAY_LIST },
+ { "lighting", VERBOSE_LIGHTING },
+ { "disassem", VERBOSE_DISASSEM },
+ { "glsl", VERBOSE_GLSL }, /* report GLSL compile/link errors */
+ { "glsl_dump", VERBOSE_GLSL_DUMP } /* print shader GPU instructions */
+ };
+ GLuint i;
+
+ MESA_VERBOSE = 0x0;
+ for (i = 0; i < Elements(debug_opt); i++) {
+ if (_mesa_strstr(debug, debug_opt[i].name))
+ MESA_VERBOSE |= debug_opt[i].flag;
+ }
- if (_mesa_strstr(debug, "disassem"))
- MESA_VERBOSE |= VERBOSE_DISASSEM;
-
/* Debug flag:
*/
if (_mesa_strstr(debug, "flush"))
VERBOSE_LIGHTING = 0x0200,
VERBOSE_PRIMS = 0x0400,
VERBOSE_VERTS = 0x0800,
- VERBOSE_DISASSEM = 0x1000
+ VERBOSE_DISASSEM = 0x1000,
+ VERBOSE_GLSL = 0x2000,
+ VERBOSE_GLSL_DUMP = 0x4000
};
inst->Sampler, map[ inst->Sampler ]);
*/
/* here, texUnit is really samplerUnit */
+ assert(inst->TexSrcUnit < MAX_SAMPLERS);
inst->TexSrcUnit = samplerMap[inst->TexSrcUnit];
prog->SamplerTargets[inst->TexSrcUnit] = inst->TexSrcTarget;
prog->SamplersUsed |= (1 << inst->TexSrcUnit);
/* notify driver that a new fragment program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_FRAGMENT_PROGRAM_ARB,
&shProg->FragmentProgram->Base);
-#if 0
- printf("************** original fragment program\n");
- _mesa_print_program(&fragProg->Base);
- _mesa_print_program_parameters(ctx, &fragProg->Base);
-#endif
-#if 0
- printf("************** linked fragment prog\n");
- _mesa_print_program(&shProg->FragmentProgram->Base);
- _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
-#endif
+ if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
+ printf("Mesa original fragment program:\n");
+ _mesa_print_program(&fragProg->Base);
+ _mesa_print_program_parameters(ctx, &fragProg->Base);
+
+ printf("Mesa post-link fragment program:\n");
+ _mesa_print_program(&shProg->FragmentProgram->Base);
+ _mesa_print_program_parameters(ctx, &shProg->FragmentProgram->Base);
+ }
}
if (vertProg && shProg->VertexProgram) {
/* notify driver that a new vertex program has been compiled/linked */
ctx->Driver.ProgramStringNotify(ctx, GL_VERTEX_PROGRAM_ARB,
&shProg->VertexProgram->Base);
-#if 0
- printf("************** original vertex program\n");
- _mesa_print_program(&vertProg->Base);
- _mesa_print_program_parameters(ctx, &vertProg->Base);
-#endif
-#if 0
- printf("************** linked vertex prog\n");
- _mesa_print_program(&shProg->VertexProgram->Base);
- _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
-#endif
+ if (MESA_VERBOSE & VERBOSE_GLSL_DUMP) {
+ printf("Mesa original vertex program:\n");
+ _mesa_print_program(&vertProg->Base);
+ _mesa_print_program_parameters(ctx, &vertProg->Base);
+
+ printf("Mesa post-link vertex program:\n");
+ _mesa_print_program(&shProg->VertexProgram->Base);
+ _mesa_print_program_parameters(ctx, &shProg->VertexProgram->Base);
+ }
}
shProg->LinkStatus = (shProg->VertexProgram || shProg->FragmentProgram);
*/
#include "main/imports.h"
+#include "main/context.h"
#include "slang_log.h"
#include "slang_utility.h"
}
slang_string_concat(log->text, msg);
slang_string_concat(log->text, "\n");
-#if 0 /* debug */
- _mesa_printf("Mesa GLSL error/warning: %s\n", log->text);
-#endif
+
+ if (MESA_VERBOSE & VERBOSE_GLSL) {
+ _mesa_printf("Mesa: GLSL %s\n", log->text);
+ }
+
return 1;
}