if( IsOnStage() && mVectorAnimationTask->GetPlayState() != DevelImageVisual::PlayState::PLAYING )
{
mVectorAnimationTask->RenderFrame();
- Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger rendering
+ Stage::GetCurrent().KeepRendering( 1.0f ); // Trigger rendering
}
}
break;
else
{
mVectorAnimationTask->RenderFrame();
- Stage::GetCurrent().KeepRendering( 0.0f );
+ Stage::GetCurrent().KeepRendering( 1.0f );
}
}
if( IsOnStage() && mVectorAnimationTask->GetPlayState() != DevelImageVisual::PlayState::PLAYING )
{
mVectorAnimationTask->RenderFrame();
- Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger rendering
+ Stage::GetCurrent().KeepRendering( 1.0f ); // Trigger rendering
}
}